English

Reciprocal Latent Fields for Precomputed Sound Propagation

Sound 2026-02-09 v1 Machine Learning Audio and Speech Processing

Abstract

Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by precomputing and compressing impulse responses of a given scene into a set of scalar acoustic parameters, which can reach unmanageable sizes in large environments with many source-receiver pairs. We introduce Reciprocal Latent Fields (RLF), a memory-efficient framework for encoding and predicting these acoustic parameters. The RLF framework employs a volumetric grid of trainable latent embeddings decoded with a symmetric function, ensuring acoustic reciprocity. We study a variety of decoders and show that leveraging Riemannian metric learning leads to a better reproduction of acoustic phenomena in complex scenes. Experimental validation demonstrates that RLF maintains replication quality while reducing the memory footprint by several orders of magnitude. Furthermore, a MUSHRA-like subjective listening test indicates that sound rendered via RLF is perceptually indistinguishable from ground-truth simulations.

Keywords

Cite

@article{arxiv.2602.06937,
  title  = {Reciprocal Latent Fields for Precomputed Sound Propagation},
  author = {Hugo Seuté and Pranai Vasudev and Etienne Richan and Louis-Xavier Buffoni},
  journal= {arXiv preprint arXiv:2602.06937},
  year   = {2026}
}

Comments

Temporary pre-print, will be updated. In review at a conference

R2 v1 2026-07-01T10:24:51.195Z