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Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

Computer Science and Game Theory · Computer Science 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel

We know anything because we learn about it, there is anything we ever share about it, but now a lot of media that can represent how it happened as infrastructure of the knowledge sharing. This paper aims to introduce a model for…

Social and Information Networks · Computer Science 2013-01-08 Sufianto Mahfudz , Mahyuddin K. M. Nasution , Sawaluddin Nasution

Distributed knowledge based applications in open domain rely on common sense information which is bound to be uncertain and incomplete. To draw the useful conclusions from ambiguous data, one must address uncertainties and conflicts…

Artificial Intelligence · Computer Science 2013-02-01 Benson Hin Kwong Ng , Kam-Fai Wong , Boon-Toh Low

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

The rationalizability concept was introduced in \cite{Ber84} and \cite{Pea84} to assess what can be inferred by rational players in a non-cooperative game in the presence of common knowledge. However, this notion can be defined in a number…

Computer Science and Game Theory · Computer Science 2007-06-13 Krzysztof R. Apt

This paper presents experiments on common knowledge logic, conducted with the help of the proof assistant Coq. The main feature of common knowledge logic is the eponymous modality that says that a group of agents shares a knowledge about a…

Artificial Intelligence · Computer Science 2008-01-16 Pierre Lescanne

Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work, we proposed a framework for representing and analyzing games with possibly unaware…

Computer Science and Game Theory · Computer Science 2007-07-17 Leandro C. Rego , Joseph Y. Halpern

In this paper, we propose a single-agent logic of goal-directed knowing how extending the standard epistemic logic of knowing that with a new knowing how operator. The semantics of the new operator is based on the idea that knowing how to…

Artificial Intelligence · Computer Science 2017-05-16 Raul Fervari , Andreas Herzig , Yanjun Li , Yanjing Wang

People learn whenever and wherever possible, and whatever they like or encounter--Mathematics, Drama, Art, Languages, Physics, Philosophy, and so on. With the bursting of knowledge, evaluation of one's understanding of conceptual knowledge…

Databases · Computer Science 2022-01-14 Gangli Liu

Human reasoning involves different strategies, each suited to specific problems. Prior work shows that large language model (LLMs) tend to favor a single reasoning strategy, potentially limiting their effectiveness in diverse reasoning…

Computation and Language · Computer Science 2025-07-17 Yanjian Zhang , Guillaume Wisniewski , Nadi Tomeh , Thierry Charnois

Knowledge graphs (KGs) provide information in machine interpretable form. In cases where multiple KGs are used in the same system, that information needs to be integrated. This is usually done by automated matching systems. Most of those…

Information Retrieval · Computer Science 2021-11-04 Sven Hertling , Heiko Paulheim

A researcher observes a finite sequence of choices made by multiple agents in a binary-state environment. Agents maximize expected utilities that depend on their chosen alternative and the unknown underlying state. Agents learn about the…

Theoretical Economics · Economics 2021-05-11 Rahul Deb , Ludovic Renou

Coordinating activities at different sites of a multi-agent system typically imposes epistemic constraints on the participants. Specifying explicit bounds on the relative times at which actions are performed induces combined temporal and…

Logic in Computer Science · Computer Science 2013-10-29 Yannai A. Gonczarowski , Yoram Moses

Learning models do not in general imply that weakly dominated strategies are irrelevant or justify the related concept of "forward induction," because rational agents may use dominated strategies as experiments to learn how opponents play,…

Theoretical Economics · Economics 2022-11-15 Daniel Clark , Drew Fudenberg , Kevin He

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

General Economics · Economics 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

The survey is concerned with the issue of information transmission from experts to non-experts. Two main approaches to the use of experts can be traced. According to the game-theoretic approach expertise is a case of asymmetric information…

Probability · Mathematics 2008-07-21 Irene Valsecchi

Pre-trained models (PTMs) have lead to great improvements in natural language generation (NLG). However, it is still unclear how much commonsense knowledge they possess. With the goal of evaluating commonsense knowledge of NLG models,…

Computation and Language · Computer Science 2022-05-27 Chao Zhao , Faeze Brahman , Tenghao Huang , Snigdha Chaturvedi

Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-information, collaborative card game Hanabi. We implement a number…

Artificial Intelligence · Computer Science 2017-04-25 Joseph Walton-Rivers , Piers R. Williams , Richard Bartle , Diego Perez-Liebana , Simon M. Lucas

Suppose we need a deep collective analysis of an open scientific problem: there is a complex scientific hypothesis and a large online group of mutually unrelated experts with relevant private information of a diverse and unpredictable…

Computer Science and Game Theory · Computer Science 2026-01-27 Alexey V. Osipov , Nikolay N. Osipov

We propose a framework for strategic voting when a voter may lack knowledge about the preferences of other voters, or about other voters' knowledge about her own preference. In this setting we define notions of manipulation, equilibrium,…

Computer Science and Game Theory · Computer Science 2021-11-30 Zeinab Bakhtiari , Hans van Ditmarsch , Abdallah Saffidine
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