English

Evaluating and Modelling Hanabi-Playing Agents

Artificial Intelligence 2017-04-25 v1

Abstract

Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-information, collaborative card game Hanabi. We implement a number of rule-based agents, both from the literature and of our own devising, in addition to an Information Set Monte Carlo Tree Search (IS-MCTS) agent. We observe poor results from IS-MCTS, so construct a new, predictor version that uses a model of the agents with which it is paired. We observe a significant improvement in game-playing strength from this agent in comparison to IS-MCTS, resulting from its consideration of what the other agents in a game would do. In addition, we create a flawed rule-based agent to highlight the predictor's capabilities with such an agent.

Keywords

Cite

@article{arxiv.1704.07069,
  title  = {Evaluating and Modelling Hanabi-Playing Agents},
  author = {Joseph Walton-Rivers and Piers R. Williams and Richard Bartle and Diego Perez-Liebana and Simon M. Lucas},
  journal= {arXiv preprint arXiv:1704.07069},
  year   = {2017}
}

Comments

Proceedings of the IEEE Conference on Evolutionary Computation (2017)

R2 v1 2026-06-22T19:25:20.018Z