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Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to learn complex reasoning from long-horizon human interactions. While Multi-modal Large Language Models (MLLMs) have driven recent progress, current training…

Robotics · Computer Science 2026-03-11 Haoyuan Li , Rui Liu , Hehe Fan , Yi Yang

Autonomous Graphical User Interface (GUI) agents often struggle with multi-step tasks due to constrained context windows and static policies that fail to adapt to dynamic environments. To address these limitations, this work proposes the…

Machine Learning · Computer Science 2026-05-19 Shilong Jin , Lanjun Wang , Zhuosheng Zhang

In AI-empowered poster design, content-aware layout generation is crucial for the on-image arrangement of visual-textual elements, e.g., logo, text, and underlay. To perceive the background images, existing work demanded a high parameter…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 HsiaoYuan Hsu , Yuxin Peng

State-of-the-art text-to-image models produce visually impressive results but often struggle with precise alignment to text prompts, leading to missing critical elements or unintended blending of distinct concepts. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Paul Grimal , Michaël Soumm , Hervé Le Borgne , Olivier Ferret , Akihiro Sugimoto

Streaming Data-Driven Optimization (SDDO) problems arise in many applications where data arrive continuously and the optimization environment evolves over time. Concept drift produces non-stationary landscapes, making optimization methods…

Neural and Evolutionary Computing · Computer Science 2026-04-15 Yue Wu , Yuan-Ting Zhong , Ze-Yuan Ma , Yue-Jiao Gong

Knowledge-grounded dialogue generation is a challenging task because it requires satisfying two fundamental yet often competing constraints: being responsive in a manner that is specific to what the conversation partner has said while also…

Computation and Language · Computer Science 2024-02-06 Kushal Chawla , Hannah Rashkin , Gaurav Singh Tomar , David Reitter

Diffusion transformers (DiTs) have emerged as a dominant architecture for text-to-image generation, yet their performance drops when generating at resolutions beyond their training range. Existing training-free approaches mitigate this by…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Javad Rajabi , Kimia Shaban , Koorosh Roohi , David B. Lindell , Babak Taati

The rapid iteration cycles of modern live-service games make regression testing indispensable for maintaining quality and stability. However, existing regression testing approaches face critical limitations, especially in common gray-box…

Software Engineering · Computer Science 2025-12-02 Jinyu Cai , Jialong Li , Nianyu Li , Zhenyu Mao , Mingyue Zhang , Kenji Tei

This paper proposes a novel generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated…

Computer Vision and Pattern Recognition · Computer Science 2021-03-04 Nelson Nauata , Sepidehsadat Hosseini , Kai-Hung Chang , Hang Chu , Chin-Yi Cheng , Yasutaka Furukawa

Automatic test generation aims to save developers time and effort by producing test suites with reasonably high coverage and fault detection. However, the focus of search-based generation tools in maximizing coverage leaves other…

Software Engineering · Computer Science 2025-04-11 Geraldine Galindo-Gutierrez

Graphic design is crucial for conveying ideas and messages. Designers usually organize their work into objects, backgrounds, and vectorized text layers to simplify editing. However, this workflow demands considerable expertise. With the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Jingye Chen , Zhaowen Wang , Nanxuan Zhao , Li Zhang , Difan Liu , Jimei Yang , Qifeng Chen

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

Machine Learning · Computer Science 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

Neural and Evolutionary Computing · Computer Science 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

We propose a novel hierarchical approach for text-to-image synthesis by inferring semantic layout. Instead of learning a direct mapping from text to image, our algorithm decomposes the generation process into multiple steps, in which it…

Computer Vision and Pattern Recognition · Computer Science 2018-07-27 Seunghoon Hong , Dingdong Yang , Jongwook Choi , Honglak Lee

Layout design, such as user interface or graphical layout in general, is fundamentally an iterative revision process. Through revising a design repeatedly, the designer converges on an ideal layout. In this paper, we investigate how…

Human-Computer Interaction · Computer Science 2024-06-28 Tao Li , Chin-Yi Cheng , Amber Xie , Gang Li , Yang Li

With the rapid development of Large Language Models (LLMs), Controllable Text Generation (CTG) has become a critical technology for enhancing system reliability and user experience. Addressing the limitations of traditional methods, this…

Computation and Language · Computer Science 2025-09-23 Yan Zhuang , Yuan Sun

While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Xianjin Wu , Dingkang Liang , Tianrui Feng , Kui Xia , Yumeng Zhang , Xiaofan Li , Xiao Tan , Xiang Bai

The lack of high-quality data for content-grounded generation tasks has been identified as a major obstacle to advancing these tasks. To address this gap, we propose Genie, a novel method for automatically generating high-quality…

Computation and Language · Computer Science 2024-01-26 Asaf Yehudai , Boaz Carmeli , Yosi Mass , Ofir Arviv , Nathaniel Mills , Assaf Toledo , Eyal Shnarch , Leshem Choshen

Layout-to-image synthesis is an emerging technique in conditional image generation. It aims to generate complex scenes, where users require fine control over the layout of the objects in a scene. However, it remains challenging to control…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yibin Wang , Changhai Zhou , Honghui Xu

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis