Related papers: SEGA: A Stepwise Evolution Paradigm for Content-Aw…
In this paper, we propose a method for generating layouts for image-based advertisements by leveraging a Vision-Language Model (VLM). Conventional advertisement layout techniques have predominantly relied on saliency mapping to detect…
Current research in multimodal models faces a key challenge where enhancing generative capabilities often comes at the expense of understanding, and vice versa. We analyzed this trade-off and identify the primary cause might be the…
Retrieval-Augmented Generation (RAG) systems typically face constraints because of their inherent mechanism: a simple top-k semantic search [1]. The approach often leads to the incorporation of irrelevant or redundant information in the…
Advertising posters, a form of information presentation, combine visual and linguistic modalities. Creating a poster involves multiple steps and necessitates design experience and creativity. This paper introduces AutoPoster, a highly…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive…
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability…
Sequential recommendation aims to predict a user's next action in large-scale recommender systems. While traditional methods often suffer from insufficient information interaction, recent generative recommendation models partially address…
Query rewriting is pivotal for enhancing dense retrieval, yet current methods demand large-scale supervised data or suffer from inefficient reinforcement learning (RL) exploration. In this work, we first establish that guiding Large…
The rapid expansion of software development has significant environmental, technical, social, and economic impacts. Achieving the United Nations Sustainable Development Goals by 2030 compels developers to adopt sustainable practices.…
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…
We address the problem of indoor layout synthesis, which is a topic of continuing research interest in computer graphics. The newest works made significant progress using data-driven generative methods; however, these approaches rely on…
Controllable layout generation refers to the process of creating a plausible visual arrangement of elements within a graphic design (e.g., document and web designs) with constraints representing design intentions. Although recent…
Engineering design optimization requires an efficient combination of a 3D shape representation, an optimization algorithm, and a design performance evaluation method, which is often computationally expensive. We present a prompt evolution…
In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as current approaches often struggle to ensure both object…
As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason…
Layout generation is a novel task in computer vision, which combines the challenges in both object localization and aesthetic appraisal, widely used in advertisements, posters, and slides design. An accurate and pleasant layout should…
Neural networks often struggle with catastrophic forgetting when learning sequences of tasks or data streams, unlike humans who can continuously learn and consolidate new concepts even in the absence of explicit cues. Online…
Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments.…
The proliferation of generative AI has led to hyper-realistic synthetic videos, escalating misuse risks and outstripping binary real/fake detectors. We introduce SAGA (Source Attribution of Generative AI videos), the first comprehensive…
Generating multiple categories of texts is a challenging task and draws more and more attention. Since generative adversarial nets (GANs) have shown competitive results on general text generation, they are extended for category text…