Related papers: Creating triangles in Constructor-Blocker games
We introduce and study two Maker-Breaker-like games for constructing planar graphs: the edge drawing game, where two players take turns drawing non-intersecting edges between points in the plane, and the circle packing game, where the…
Let $G$ be a connected undirected graph on $n$ vertices with no loops but possibly multiedges. Given an arithmetical structure $(\textbf{r}, \textbf{d})$ on $G$, we describe a construction which associates to it a graph $G'$ on $n-1$…
For integers $k, \ell \geq 3$, let $\mathrm{ex}(n, \overrightarrow{C_k}, \overrightarrow{C_\ell})$ denote the maximum number of directed cycles of length $k$ in any oriented graph on $n$ vertices which does not contain a directed cycle of…
Given a graph $F$, the random Tur\'an problem asks to determine the maximum number of edges in an $F$-free subgraph of $G_{n,p}$. Prior to this work, the only bipartite graphs $F$ with known tight bounds included certain classes of complete…
We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph G, and the two players, Toucher and Isolator, claim edges…
This manuscript describes the notions of blocker and interdiction applied to well-known optimization problems. The main interest of these two concepts is the capability to analyze the existence of a combinatorial structure after some…
Given two graphs $H$ and $F$, the generalized planar Tur\'an number $\mathrm{ex}_\mathcal{P}(n,H,F)$ is the maximum number of copies of $H$ that an $n$-vertex $F$-free planar graph can have. We investigate this function when $H$ and $F$ are…
In the talk at the workshop my aim was to demonstrate the usefulness of graph techniques for tackling problems that have been studied predominantly as problems on the term level: increasing sharing in functional programs, and addressing…
We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time.…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
We study the biased $(2:b)$ Walker--Breaker games, played on the edge set of the complete graph on $n$ vertices, $K_n$. These games are a variant of the Maker--Breaker games with the restriction that Walker (playing the role of Maker) has…
Finding paths in graphs is a fundamental graph-theoretic task. In this work, we we are concerned with finding a path with some constraints on its length and the number of vertices neighboring the path, that is, being outside of and incident…
We study the following family of problems: Given a set of $n$ points in convex position, what is the maximum number triangles one can create having these points as vertices while avoiding certain sets of forbidden configurations. As…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
Very recently, Alon and Frankl, and Gerbner studied the maximum number of edges in $n$-vertex $F$-free graphs with bounded matching number, respectively. We consider the analogous Tur\'{a}n problems on hypergraphs with bounded matching…
Colored triangulations offer a generalization of combinatorial maps to higher dimensions. Just like maps are gluings of polygons, colored triangulations are built as gluings of special, higher-dimensional building blocks, such as octahedra,…
We study two biassed Maker-Breaker games played on the complete digraph $\vec{K}_n$. In the strong connectivity game, Maker wants to build a strongly connected subgraph. We determine the asymptotic optimal bias for this game viz.…
We study Maker/Breaker games on the edges of sparse graphs. Maker and Breaker take turns in claiming previously unclaimed edges of a given graph H. Maker aims to occupy a given target graph G and Breaker tries to prevent Maker from…
We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…