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Modern methods of graph theory describe a graph up to isomorphism, which makes it difficult to create mathematical models for visualizing graph drawings on a plane. The topological drawing of the planar part of a graph allows representing…

Combinatorics · Mathematics 2024-08-01 Sergey Kurapov , Maxim Davidovsky

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

A problem that arises in drawings of transportation networks is to minimize the number of crossings between different transportation lines. While this can be done efficiently under specific constraints, not all solutions are visually…

Data Structures and Algorithms · Computer Science 2013-06-25 Martin Fink , Sergey Pupyrev

In this paper we initiate a systematic study of the Tur\'an problem for edge-ordered graphs. A simple graph is called $\textit{edge-ordered}$, if its edges are linearly ordered. An isomorphism between edge-ordered graphs must respect the…

We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…

Combinatorics · Mathematics 2023-06-22 Mirjana Mikalački , Miloš Stojaković

We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…

Computational Complexity · Computer Science 2020-11-30 Kunal Mittal , Ran Raz

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Many applications in machine learning can be framed as minimization problems and solved efficiently using gradient-based techniques. However, recent applications of generative models, particularly GANs, have triggered interest in solving…

Machine Learning · Computer Science 2021-03-24 Paulina Grnarova , Yannic Kilcher , Kfir Y. Levy , Aurelien Lucchi , Thomas Hofmann

In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…

Combinatorics · Mathematics 2013-09-24 Andrew Beveridge , Andrzej Dudek , Alan Frieze , Tobias Muller , Milos Stojakovic

In a generalized Tur\'an problem, two graphs $H$ and $F$ are given and the question is the maximum number of copies of $H$ in an $F$-free graph of order $n$. In this paper, we study the number of double stars $S_{k,l}$ in triangle-free…

Combinatorics · Mathematics 2024-02-14 Ervin Győri , Runze Wang , Spencer Woolfson

Model repair is an essential topic in model-driven engineering. Since models are suitably formalized as graph-like structures, we consider the problem of rule-based graph repair: Given a rule set and a graph constraint, try to construct a…

Software Engineering · Computer Science 2019-12-23 Christian Sandmann , Annegret Habel

We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they…

Optimization and Control · Mathematics 2024-07-02 Oussama Hanguir , Will Ma , Christopher Thomas Ryan , Jiangze Han

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…

Combinatorics · Mathematics 2007-05-23 Milos Stojakovic , Tibor Szabo

In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…

Combinatorics · Mathematics 2026-02-27 Bert Dobbelaere , Peter Kagey , Drake Thomas , Andrés R. Vindas-Meléndez

In this thesis we consider ordered graphs (that is, graphs with a fixed linear ordering on their vertices). We summarize and further investigations on the number of edges an ordered graph may have while avoiding a fixed forbidden ordered…

Discrete Mathematics · Computer Science 2009-07-16 Craig Weidert

The goal of this paper is to unify two lines in a particular area of graph limits. First, we generalize and provide unified treatment of various graph limit concepts by means of a combination of model theory and analysis. Then, as an…

Combinatorics · Mathematics 2013-03-13 Jaroslav Nesetril , Patrice Ossona De Mendez

By now, the Maker-Breaker connectivity game on a complete graph $K_n$ or on a random graph $G\sim G_{n,p}$ is well studied. Recently, London and Pluh\'ar suggested a variant in which Maker always needs to choose her edges in such a way that…

Combinatorics · Mathematics 2022-08-22 Dennis Clemens , Laurin Kirsch , Yannick Mogge

We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…

Data Structures and Algorithms · Computer Science 2018-04-20 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Alexander Svozil

Many combinatorial optimization problems can be phrased in the language of constraint satisfaction problems. We introduce a graph neural network architecture for solving such optimization problems. The architecture is generic; it works for…

Artificial Intelligence · Computer Science 2020-02-12 Jan Toenshoff , Martin Ritzert , Hinrikus Wolf , Martin Grohe

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff