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Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…

Computer Science and Game Theory · Computer Science 2022-09-28 Shaull Almagor , Shai Guendelman

Motivated by uncertain parameters encountered in Markov decision processes (MDPs) and stochastic games, we study the effect of parameter uncertainty on Bellman operator-based algorithms under a set-based framework. Specifically, we first…

Computer Science and Game Theory · Computer Science 2021-12-14 Sarah H. Q. Li , Assalé , Adjé , Pierre-Loïc Garoche , Behçet Açıkmeşe

This study examines the computational complexity of the decision problem modeled on the smartphone game Bus Out. The objective of the game is to load all the passengers in a queue onto appropriate buses using a limited number of bus parking…

Computational Complexity · Computer Science 2025-05-15 Takehiro Ishibashi , Ryo Yoshinaka , Ayumi Shinohara

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a…

Computer Science and Game Theory · Computer Science 2011-05-11 Tomáš Brázdil , Václav Brožek , Antonín Kučera , Jan Obdržálek

It is well known that a non-cooperative game may have multiple equilibria. In this paper we consider the efficiency of games, measured by the ratio between the aggregate payoff over all Nash equilibria and that over all admissible controls.…

Computer Science and Game Theory · Computer Science 2025-08-20 Jianfeng Zhang

The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When…

Logic in Computer Science · Computer Science 2025-08-04 Isa Vialard

Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite…

Computer Science and Game Theory · Computer Science 2020-01-16 Shibashis Guha , Marcin Jurdzinski , Krishna S. , Ashutosh Trivedi

The algebraic intersection type unification problem is an important component in proof search related to several natural decision problems in intersection type systems. It is unknown and remains open whether the algebraic intersection type…

Logic in Computer Science · Computer Science 2023-06-22 Andrej Dudenhefner , Moritz Martens , Jakob Rehof

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

Computer Science and Game Theory · Computer Science 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

Metastability is a spurious mode of operation in digital signals, where an electrical signal fails to settle into a stable state within a specified time, leading to uncertainty and potentially failing downstream hardware. A system that…

Computational Complexity · Computer Science 2026-04-21 Johannes Bund , Amir Leshem , Moti Medina

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…

Computer Science and Game Theory · Computer Science 2024-10-23 Cornelius Brand , Robert Ganian , Subrahmanyam Kalyanasundaram , Fionn Mc Inerney

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…

Computer Science and Game Theory · Computer Science 2024-12-10 Andrew Garber , Rohan Subramani , Linus Luu , Mark Bedaywi , Stuart Russell , Scott Emmons

We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…

Optimization and Control · Mathematics 2026-03-23 Karel Devriesere , David Van Bulck , Dries Goossens

Parametric timed automata (PTA) extend timed automata with unknown constants ("parameters"), at the price of undecidability of most interesting problems. The (untimed) language preservation problem ("given a parameter valuation, can we find…

Formal Languages and Automata Theory · Computer Science 2018-12-24 Étienne André , Shang-Wei Lin

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…

Computer Science and Game Theory · Computer Science 2026-01-27 Quentin Guilmant , Joël Ouaknine , Isa Vialard