English
Related papers

Related papers: Strongly Solving 2048 4x3

200 papers

Given integer $n$ and $k$ such that $0 < k \leq n$ and $n$ piles of stones, two player alternate turns. By one move it is allowed to choose any $k$ piles and remove exactly one stone from each. The player who has to move but cannot is the…

Combinatorics · Mathematics 2023-04-14 V. Gurvich , D. Martynov , V. Maximchuk , M. Vyalyi

A sliding puzzle is a combination puzzle where a player slide pieces along certain routes on a board to reach a certain end-configuration. In this paper, we propose a novel measurement of complexity of massive sliding puzzles with…

Computational Complexity · Computer Science 2020-12-16 Ruo Ando , Yoshiyasu Takefuji

We study the dynamics and resulting score distribution of three-agent games where after each competition a single agent wins and scores a point. A single competition is described by a triplet of numbers $p$, $t$ and $q$ denoting the…

Physics and Society · Physics 2015-05-13 Tonguc Rador , Muhittin Mungan

We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

Combinatorics · Mathematics 2015-11-12 Daniel E. Brown , Lawrence G. Brown

We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 E. Ben-Naim , P. L. Krapivsky

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

Combinatorics · Mathematics 2026-02-13 Markus Kuba

This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…

Computer Science and Game Theory · Computer Science 2025-08-08 Sourish Sarkar , Aritrabha Majumdar , Moutushi Chatterjee

We consider a general time-inconsistent stochastic linear-quadratic differential game. The time-inconsistency arises from the presence of quadratic terms of the expected state as well as state-dependent term in the objective functionals. We…

Mathematical Finance · Quantitative Finance 2024-05-15 Qinglong Zhou , Gaofeng Zong

We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…

Quantum Physics · Physics 2009-09-03 Gus Gutoski

We show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is computationally intractable, even when there are two players, the game is turn-based, the discount factor is an…

Machine Learning · Computer Science 2022-04-11 Constantinos Daskalakis , Noah Golowich , Kaiqing Zhang

We propose a practical finite volume method on cut cells using state redistribution. Our algorithm is provably monotone, total variation diminishing, and GKS stable in many situations, and shuts off continuously as the cut cell size…

Numerical Analysis · Mathematics 2024-04-03 Marsha Berger , Andrew Giuliani

All roads lead to Rome is the core idea of the puzzle game Roma. It is played on an $n \times n$ grid consisting of quadratic cells. Those cells are grouped into boxes of at most four neighboring cells and are either filled, or to be…

Computational Complexity · Computer Science 2022-07-20 Kevin Goergen , Henning Fernau , Esther Oest , Petra Wolf

We suggest a new algorithm for two-person zero-sum undiscounted stochastic games focusing on stationary strategies. Given a positive real $\epsilon$, let us call a stochastic game $\epsilon$-ergodic, if its values from any two initial…

Computer Science and Game Theory · Computer Science 2015-08-17 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

Each of two players, by turns, rolls a dice several times accumulating the successive scores until he decides to stop, or he rolls an ace. When stopping, the accumulated turn score is added to the player account and the dice is given to his…

Probability · Mathematics 2009-12-31 Fabian Crocce , Ernesto Mordecki

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

Computer Science and Game Theory · Computer Science 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the…

Combinatorics · Mathematics 2026-05-12 Junmin An , Jae-Hyun Baek , Keon-Hwi Kim , Haeun Lim , Jon-Lark Kim

In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…

Applications · Statistics 2011-11-02 Andrew C. Thomas

In combinatorial game theory, the lower and upper bounds of the number of games born by day $4$ have been recognized as $3.0 \cdot 10^{12}$ and $10^{434}$, respectively. In this study, we improve the lower bound to $10^{28.2}$ and the upper…

Combinatorics · Mathematics 2024-02-27 Koki Suetsugu

The best algorithm so far for solving Simple Stochastic Games is Ludwig's randomized algorithm which works in expected $2^{O(\sqrt{n})}$ time. We first give a simpler iterative variant of this algorithm, using Bland's rule from the simplex…

Data Structures and Algorithms · Computer Science 2019-01-17 David Auger , Pierre Coucheney , Yann Strozecki

We study a pessimistic stochastic bilevel program in the context of sequential two-player games, where the leader makes a binary here-and-now decision, and the follower responds a continuous wait-and-see decision after observing the…

Optimization and Control · Mathematics 2022-06-09 Akshit Goyal , Yiling Zhang , Chuan He
‹ Prev 1 8 9 10 Next ›