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There is strong empirical evidence that the state-of-the-art diffusion modeling paradigm leads to models that memorize the training set, especially when the training set is small. Prior methods to mitigate the memorization problem often…

Machine Learning · Computer Science 2026-03-03 Kulin Shah , Alkis Kalavasis , Adam R. Klivans , Giannis Daras

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

Neurons and Cognition · Quantitative Biology 2017-11-02 Shariq Iqbal , John Pearson

In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Yupeng Zhou , Lianghua Huang , Zhifan Wu , Jiabao Wang , Yupeng Shi , Biao Jiang , Daquan Zhou , Yu Liu , Ming-Ming Cheng , Qibin Hou

Achieving cooperation among self-interested agents remains a fundamental challenge in multi-agent reinforcement learning. Recent work showed that mutual cooperation can be induced between "learning-aware" agents that account for and shape…

Generative models are increasingly used in 3D vision to synthesize novel shapes, yet it remains unclear whether their generation relies on memorizing training shapes. Understanding their memorization could help prevent training data leakage…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Shu Pu , Boya Zeng , Kaichen Zhou , Mengyu Wang , Zhuang Liu

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Recent advances in text-to-video diffusion models have enabled high-quality video synthesis, but controllable generation remains challenging, particularly under limited data and compute. Existing fine-tuning methods for conditional…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Kinam Kim , Junha Hyung , Jaegul Choo

Current video generation models perform well at single-shot synthesis but struggle with multi-shot videos, facing critical challenges in maintaining character and background consistency across shots and flexibly generating videos of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Xiangyang Luo , Qingyu Li , Xiaokun Liu , Wenyu Qin , Miao Yang , Meng Wang , Pengfei Wan , Di Zhang , Kun Gai , Shao-Lun Huang

Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Nate Gillman , Yinghua Zhou , Zitian Tang , Evan Luo , Arjan Chakravarthy , Daksh Aggarwal , Michael Freeman , Charles Herrmann , Chen Sun

This paper studies the human image animation task, which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Hanshu Yan , Jia-Wei Liu , Chenxu Zhang , Jiashi Feng , Mike Zheng Shou

Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning…

Robotics · Computer Science 2023-12-18 Thomas Bi , Raffaello D'Andrea

Video restoration (VR) aims to recover high-quality videos from degraded ones. Although recent zero-shot VR methods using pre-trained diffusion models (DMs) show good promise, they suffer from approximation errors during reverse diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Hengkang Wang , Yang Liu , Huidong Liu , Chien-Chih Wang , Yanhui Guo , Hongdong Li , Bryan Wang , Ju Sun

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

Artificial Intelligence · Computer Science 2025-03-14 Aniruddha Srinivas Joshi

For semantic segmentation, most existing real-time deep models trained with each frame independently may produce inconsistent results for a video sequence. Advanced methods take into considerations the correlations in the video sequence,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Yifan Liu , Chunhua Shen , Changqian Yu , Jingdong Wang

Diffusion models achieve state-of-the-art image generation but remain computationally costly due to iterative denoising. Latent-space models like Stable Diffusion reduce overhead yet lose fine detail, while retrieval-augmented methods…

Machine Learning · Computer Science 2025-12-23 Bilal Faye , Hanane Azzag , Mustapha Lebbah

We introduce a self-supervised representation learning method based on the task of temporal alignment between videos. The method trains a network using temporal cycle consistency (TCC), a differentiable cycle-consistency loss that can be…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Debidatta Dwibedi , Yusuf Aytar , Jonathan Tompson , Pierre Sermanet , Andrew Zisserman

Generating videos predicting the future of a given sequence has been an area of active research in recent years. However, an essential problem remains unsolved: most of the methods require large computational cost and memory usage for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Naoya Fushishita , Antonio Tejero-de-Pablos , Yusuke Mukuta , Tatsuya Harada

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

Statistical Mechanics · Physics 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

While using shaped rewards can be beneficial when solving sparse reward tasks, their successful application often requires careful engineering and is problem specific. For instance, in tasks where the agent must achieve some goal state,…

Artificial Intelligence · Computer Science 2019-11-05 Alexander Trott , Stephan Zheng , Caiming Xiong , Richard Socher

Diffusion models have achieved great progress in image animation due to powerful generative capabilities. However, maintaining spatio-temporal consistency with detailed information from the input static image over time (e.g., style,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Xin Ma , Yaohui Wang , Gengyun Jia , Xinyuan Chen , Yuan-Fang Li , Cunjian Chen , Yu Qiao