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Diffusion models have revolutionized image and video generation, achieving unprecedented visual quality. However, their reliance on transformer architectures incurs prohibitively high computational costs, particularly when extending…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Justin Cui , Jie Wu , Ming Li , Tao Yang , Xiaojie Li , Rui Wang , Andrew Bai , Yuanhao Ban , Cho-Jui Hsieh

Generating coherent long-form video sequences from discrete text prompts remains challenging due to difficulties in maintaining temporal coherence, semantic consistency, and scene-action continuity across segments. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Taewon Kang , Divya Kothandaraman , Ming C. Lin

Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Changkun Liu , Jiezhi Yang , Zeman Li , Yuan Deng , Jiancong Guo , Luca Ballan

Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Yunhong Lu , Yanhong Zeng , Haobo Li , Hao Ouyang , Qiuyu Wang , Ka Leong Cheng , Jiapeng Zhu , Hengyuan Cao , Zhipeng Zhang , Xing Zhu , Yujun Shen , Min Zhang

Transformers have recently been popular for learning and inference in the spatial-temporal domain. However, their performance relies on storing and applying attention to the feature tensor of each frame in video. Hence, their space and time…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Hung Nguyen , Chanho Kim , Fuxin Li

Recent advances in autoregressive video diffusion have enabled real-time frame streaming, yet existing solutions still suffer from temporal repetition, drift, and motion deceleration. We find that naively applying StreamingLLM-style…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Jung Yi , Wooseok Jang , Paul Hyunbin Cho , Jisu Nam , Heeji Yoon , Seungryong Kim

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

Machine Learning · Computer Science 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods…

Machine Learning · Computer Science 2019-04-18 Gido M. van de Ven , Andreas S. Tolias

Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yujiang Pu , Zhanbo Huang , Vishnu Boddeti , Yu Kong

Image diffusion models are trained on independently sampled static images. While this is the bedrock task protocol in generative modeling, capturing the temporal world through the lens of static snapshots is information-deficient by design.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-05 Juhun Lee , Simon S. Woo

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…

Machine Learning · Computer Science 2025-05-12 Renhao Wang , Kevin Frans , Pieter Abbeel , Sergey Levine , Alexei A. Efros

Many robotic applications require the agent to perform long-horizon tasks in partially observable environments. In such applications, decision making at any step can depend on observations received far in the past. Hence, being able to…

Machine Learning · Computer Science 2019-03-12 Kuan Fang , Alexander Toshev , Li Fei-Fei , Silvio Savarese

World models aim to understand, remember, and predict dynamic visual environments, yet a unified benchmark for evaluating their fundamental abilities remains lacking. To address this gap, we introduce MIND, the first open-domain closed-loop…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Yixuan Ye , Xuanyu Lu , Yuxin Jiang , Yuchao Gu , Rui Zhao , Qiwei Liang , Jiachun Pan , Fengda Zhang , Weijia Wu , Alex Jinpeng Wang

Auto-Regressive Video Diffusion Models (AR-VDMs) have shown strong capabilities in generating long, photorealistic videos, but suffer from two key limitations: (i) history forgetting, where the model loses track of previously generated…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Jing Wang , Fengzhuo Zhang , Xiaoli Li , Vincent Y. F. Tan , Tianyu Pang , Chao Du , Aixin Sun , Zhuoran Yang

Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that…

Machine Learning · Computer Science 2026-02-19 Yingchen He , Christian D. Weilbach , Martyna E. Wojciechowska , Yuxuan Zhang , Frank Wood

Recent advancements in text-to-image diffusion models have demonstrated their remarkable capability to generate high-quality images from textual prompts. However, increasing research indicates that these models memorize and replicate images…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Jie Ren , Yaxin Li , Shenglai Zeng , Han Xu , Lingjuan Lyu , Yue Xing , Jiliang Tang

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

Machine Learning · Computer Science 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangjin Zhai , Zhichao Ye , Jialin Liu , Weijian Xie , Jiaqi Hu , Zhen Peng , Hua Xue , Danpeng Chen , Xiaomeng Wang , Lei Yang , Nan Wang , Haomin Liu , Guofeng Zhang

Matching corresponding features between two images is a fundamental task to computer vision with numerous applications in object recognition, robotics, and 3D reconstruction. Current state of the art in image feature matching has focused on…

Computer Vision and Pattern Recognition · Computer Science 2019-09-05 Chen Zhao , Jiaqi Yang , Ke Xian , Zhiguo Cao , Xin Li

The capability to widely sample the state and action spaces is a key ingredient toward building effective reinforcement learning algorithms. The variational optimization principles exposed in this paper emphasize the importance of an…

Machine Learning · Computer Science 2022-05-25 Emmanuel Daucé
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