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Despite impressive progress in video generation, existing models remain limited to surface-level plausibility, lacking a coherent and unified understanding of the world. Prior approaches typically incorporate only a single form of…
Recent breakthroughs in diffusion models have exhibited exceptional image-generation capabilities. However, studies show that some outputs are merely replications of training data. Such replications present potential legal challenges for…
Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these…
The ultimate goal of video generation is to satisfy a fundamental trilemma: achieving high visual quality, maintaining rigorous physical consistency, and enabling precise controllability. While recent models can maintain this balance in…
Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…
Large-scale text-to-image diffusion models excel in generating high-quality images from textual inputs, yet concerns arise as research indicates their tendency to memorize and replicate training data, raising We also addressed the issue of…
The autoregressive video diffusion model has recently gained considerable research interest due to its causal modeling and iterative denoising. In this work, we identify that the multi-head self-attention in these models under-utilizes…
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…
This paper presents Diffusion Forcing, a new training paradigm where a diffusion model is trained to denoise a set of tokens with independent per-token noise levels. We apply Diffusion Forcing to sequence generative modeling by training a…
We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we…
Real-time video analysis remains a challenging problem in computer vision, requiring efficient processing of both spatial and temporal information while maintaining computational efficiency. Existing approaches often struggle to balance…
Scaling video generation from seconds to minutes faces a critical bottleneck: while short-video data is abundant and high-fidelity, coherent long-form data is scarce and limited to narrow domains. To address this, we propose a training…
Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…
Autoregressive (AR) diffusion enables streaming, interactive long-video generation by producing frames causally, yet maintaining coherence over minute-scale horizons remains challenging due to accumulated errors, motion drift, and content…
Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering…
Interactive real-time autoregressive video generation is essential for applications such as content creation and world modeling, where visual content must adapt to dynamically evolving event conditions. A fundamental challenge lies in…
Semantic segmentation has achieved great accuracy in understanding spatial layout. For real-time tasks based on dynamic scenes, we extend semantic segmentation in temporal domain to enhance the spatial accuracy with motion. We utilize a…
Diffusion models (DMs) are a powerful generative framework that have attracted significant attention in recent years. However, the high computational cost of training DMs limits their practical applications. In this paper, we start with a…
Applying image processing algorithms independently to each frame of a video often leads to undesired inconsistent results over time. Developing temporally consistent video-based extensions, however, requires domain knowledge for individual…
Reconstructing dense geometry for dynamic scenes from a monocular video is a critical yet challenging task. Recent memory-based methods enable efficient online reconstruction, but they fundamentally suffer from a Memory Demand Dilemma: The…