Related papers: Competitively Constructed Planar Graphs
We study two biassed Maker-Breaker games played on the complete digraph $\vec{K}_n$. In the strong connectivity game, Maker wants to build a strongly connected subgraph. We determine the asymptotic optimal bias for this game viz.…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
The game of cops and robbers is a pursuit game on graphs where a set of agents, called the cops try to get to the same position of another agent, called the robber. Cops and robbers has been studies on several classes of graphs including…
We introduce the family of $k$-gap-planar graphs for $k \geq 0$, i.e., graphs that have a drawing in which each crossing is assigned to one of the two involved edges and each edge is assigned at most $k$ of its crossings. This definition is…
Edge bundling is an important concept heavily used for graph visualization purposes. To enable the comparison with other established near-planarity models in graph drawing, we formulate a new edge-bundling model which is inspired by the…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
This paper considers the task of connecting points on a piece of paper by drawing a curve between each pair of them. Under mild assumptions, we prove that many pairwise disjoint curves are unavoidable if either of the following rules is…
A graph is IC-planar if it admits a drawing in the plane with at most one crossing per edge and such that two pairs of crossing edges share no common end vertex. IC-planarity specializes both NIC-planarity, which allows a pair of crossing…
In the Maker-Breaker positional game, Maker and Breaker take turns picking vertices of a hypergraph $H$, and Maker wins if and only if she possesses all the vertices of some edge of $H$. Deciding the outcome (i.e. which player has a winning…
A drawing of a graph is fan-planar if the edges intersecting a common edge $a$ share a vertex $A$ on the same side of $a$. More precisely, orienting $e$ arbitrarily and the other edges towards $A$ results in a consistent orientation of the…
A drawing of a graph is $k$-plane if every edge contains at most $k$ crossings. A $k$-plane drawing is saturated if we cannot add any edge so that the drawing remains $k$-plane. It is well-known that saturated $0$-plane drawings, that is,…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
It is shown that every 2-planar graph is quasiplanar, that is, if a simple graph admits a drawing in the plane such that every edge is crossed at most twice, then it also admits a drawing in which no three edges pairwise cross. We further…
In this paper we consider biased Maker-Breaker games played on the edge set of a given graph $G$. We prove that for every $\delta>0$ and large enough $n$, there exists a constant $k$ for which if $\delta(G)\geq \delta n$ and $\chi(G)\geq…
In octilinear drawings of planar graphs, every edge is drawn as an alternating sequence of horizontal, vertical and diagonal ($45^\circ$) line-segments. In this paper, we study octilinear drawings of low edge complexity, i.e., with few…
We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
The Maker-Breaker domination game is played on a graph $G$ by two players, called Dominator and Staller. They alternately select an unplayed vertex in $G$. Dominator wins the game if he forms a dominating set while Staller wins the game if…
In a drawing of a clustered graph vertices and edges are drawn as points and curves, respectively, while clusters are represented by simple closed regions. A drawing of a clustered graph is c-planar if it has no edge-edge, edge-region, or…
We initiate the study of a new variant of the Maker-Breaker positional game, which we call multistage game. Given a hypergraph $\mathcal{H}=(\mathcal{X},\mathcal{F})$ and a bias $b \ge 1$, the $(1:b)$ multistage Maker-Breaker game on…