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Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Haoyu Ma , Tong Zhang , Shanlin Sun , Xiangyi Yan , Kun Han , Xiaohui Xie

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Junjie Hu , Shuyong Gao , Qianyu Guo , Yan Wang , Qishan Wang , Yuang Feng , Wenqiang Zhang

Existing methods for AI-generated artworks still struggle with generating high-quality stylized content, where high-level semantics are preserved, or separating fine-grained styles from various artists. We propose a novel Generative…

Computer Vision and Pattern Recognition · Computer Science 2019-12-23 Sitao Xiang , Hao Li

A central goal in deep learning is to learn compact representations of features at every layer of a neural network, which is useful for both unsupervised representation learning and structured network pruning. While there is a growing body…

Machine Learning · Computer Science 2021-10-05 Jie Bu , Arka Daw , M. Maruf , Anuj Karpatne

We introduce Hair-GANs, an architecture of generative adversarial networks, to recover the 3D hair structure from a single image. The goal of our networks is to build a parametric transformation from 2D hair maps to 3D hair structure. The…

Graphics · Computer Science 2018-11-16 Meng Zhang , Youyi Zheng

The efficiency of large language models (LLMs) is fundamentally limited by their sequential, token-by-token generation process. We argue that overcoming this bottleneck requires a new design axis for LLM scaling: increasing the semantic…

Computation and Language · Computer Science 2025-11-03 Chenze Shao , Darren Li , Fandong Meng , Jie Zhou

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual…

Computer Vision and Pattern Recognition · Computer Science 2021-08-06 Pablo Palafox , Aljaž Božič , Justus Thies , Matthias Nießner , Angela Dai

Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Harrish Thasarathan , Kamyar Nazeri , Mehran Ebrahimi

Automatic high-quality rendering of anime scenes from complex real-world images is of significant practical value. The challenges of this task lie in the complexity of the scenes, the unique features of anime style, and the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Yuxin Jiang , Liming Jiang , Shuai Yang , Chen Change Loy

We present a novel approach for neural network-based hair segmentation from a single camera input specifically designed for real-time, mobile application. Our relatively small neural network produces a high-quality hair segmentation mask…

Computer Vision and Pattern Recognition · Computer Science 2019-07-17 Andrei Tkachenka , Gregory Karpiak , Andrey Vakunov , Yury Kartynnik , Artsiom Ablavatski , Valentin Bazarevsky , Siargey Pisarchyk

Feed-forward 3D generative models like the Large Reconstruction Model (LRM) have demonstrated exceptional generation speed. However, the transformer-based methods do not leverage the geometric priors of the triplane component in their…

Computer Vision and Pattern Recognition · Computer Science 2024-03-11 Zhengyi Wang , Yikai Wang , Yifei Chen , Chendong Xiang , Shuo Chen , Dajiang Yu , Chongxuan Li , Hang Su , Jun Zhu

Controllable music generation plays a vital role in human-AI music co-creation. While Large Language Models (LLMs) have shown promise in generating high-quality music, their focus on autoregressive generation limits their utility in music…

Sound · Computer Science 2024-10-08 Liwei Lin , Gus Xia , Yixiao Zhang , Junyan Jiang

Deep neural networks (DNNs) often have to be compressed, via pruning and/or quantization, before they can be deployed in practical settings. In this work we propose a new compression-aware minimizer dubbed CrAM that modifies the…

Machine Learning · Computer Science 2023-05-05 Alexandra Peste , Adrian Vladu , Eldar Kurtic , Christoph H. Lampert , Dan Alistarh

Information retrieval (IR) in dynamic data streams is a crucial task, as shifts in data distribution degrade the performance of AI-powered IR systems. To mitigate this issue, memory-based continual learning has been widely adopted for IR.…

Information Retrieval · Computer Science 2026-01-13 HuiJeong Son , Hyeongu Kang , Sunho Kim , Subeen Ho , SeongKu Kang , Dongha Lee , Susik Yoon

Existing 3D clothed avatar reconstruction methods achieve high visual fidelity but ignore geometric structure and physical plausibility. They either model clothed humans as a single deformable surface or attempt garment disentanglement…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Daniel Eskandar , Berna Kabadayi , Garvita Tiwari , Gerard Pons-Moll

In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

Graphics · Computer Science 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as…

Graphics · Computer Science 2024-06-25 Zhongyuan Zhao , Zhenyu Bao , Qing Li , Guoping Qiu , Kanglin Liu
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