English
Related papers

Related papers: CHARM: Control-point-based 3D Anime Hairstyle Auto…

200 papers

Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Yanshu Zhang , Shichong Peng , Alireza Moazeni , Ke Li

Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Zhongrui Gui , Junyu Xie , Tengda Han , Weidi Xie , Andrew Zisserman

Generating high-fidelity 3D geometries that satisfy specific parameter constraints has broad applications in design and engineering. However, current methods typically rely on large training datasets and struggle with controllability and…

Machine Learning · Computer Science 2026-01-21 Ghadi Nehme , Yanxia Zhang , Dule Shu , Matt Klenk , Faez Ahmed

We propose SHARC, a novel framework that synthesizes arbitrary, genus-agnostic shapes by means of a collection of Spherical Harmonic (SH) representations of distance fields. These distance fields are anchored at optimally placed reference…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Panagiotis Sapoutzoglou , George Terzakis , Maria Pateraki

Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jianzhu Guo , Dingyun Zhang , Xiaoqiang Liu , Zhizhou Zhong , Yuan Zhang , Pengfei Wan , Di Zhang

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Qianli Ma , Jinlong Yang , Siyu Tang , Michael J. Black

Reconstructing realistic animal fur geometry from images is a challenging task due to the fine-scale details, self-occlusion, and view-dependent appearance of fur. In contrast to human hairstyle reconstruction, there are also no datasets…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Vanessa Sklyarova , Berna Kabadayi , Anastasios Yiannakidis , Giorgio Becherini , Michael J. Black , Justus Thies

Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Lingteng Qiu , Xiaodong Gu , Peihao Li , Qi Zuo , Weichao Shen , Junfei Zhang , Kejie Qiu , Weihao Yuan , Guanying Chen , Zilong Dong , Liefeng Bo

Simulating hair dynamics that generalize across arbitrary hairstyles, body shapes, and motions is a critical challenge. Our novel two-stage neural solution is the first to leverage Transformer-based architectures for such a broad…

Graphics · Computer Science 2025-07-18 Joy Xiaoji Zhang , Jingsen Zhu , Hanyu Chen , Steve Marschner

Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Tingting Liao , Yujian Zheng , Adilbek Karmanov , Liwen Hu , Leyang Jin , Yuliang Xiu , Hao Li

Autoregressive (AR) models have reformulated image generation as next-token prediction, demonstrating remarkable potential and emerging as strong competitors to diffusion models. However, control-to-image generation, akin to ControlNet,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zongming Li , Tianheng Cheng , Shoufa Chen , Peize Sun , Haocheng Shen , Longjin Ran , Xiaoxin Chen , Wenyu Liu , Xinggang Wang

3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sheng Liu , Tianyu Luan , Phani Nuney , Xuelu Feng , Junsong Yuan

The research fields of parametric face model and 3D face reconstruction have been extensively studied. However, a critical question remains unanswered: how to tailor the face model for specific reconstruction settings. We argue that…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Kai Yang , Hong Shang , Tianyang Shi , Xinghan Chen , Jingkai Zhou , Zhongqian Sun , Wei Yang

Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

Graphics · Computer Science 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

Despite recent advancements in 3D generation methods, achieving controllability still remains a challenging issue. Current approaches utilizing score-distillation sampling are hindered by laborious procedures that consume a significant…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Hongbin Xu , Weitao Chen , Zhipeng Zhou , Feng Xiao , Baigui Sun , Mike Zheng Shou , Wenxiong Kang

Controllable generation, which enables fine-grained control over generated outputs, has emerged as a critical focus in visual generative models. Currently, there are two primary technical approaches in visual generation: diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Ziyu Yao , Jialin Li , Yifeng Zhou , Yong Liu , Xi Jiang , Chengjie Wang , Feng Zheng , Yuexian Zou , Lei Li

We present a lightweight appearance adapter for Stable Diffusion that enables controllable and consistent anime character generation under diverse editing conditions. Instead of relying on large-scale vision-language models or per-subject…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Yixuan Han

We propose a compositional method for constructing a complete 3D head avatar from a single image. Prior one-shot holistic approaches frequently fail to produce realistic hair dynamics during animation, largely due to inadequate decoupling…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Yuan Sun , Xuan Wang , WeiLi Zhang , Wenxuan Zhang , Yu Guo , Fei Wang

Recent advancements in implicit 3D representations and generative models have markedly propelled the field of 3D object generation forward. However, it remains a significant challenge to accurately model geometries with defined sharp…

Graphics · Computer Science 2024-01-17 Zeqing Yuan , Haoxuan Lan , Qiang Zou , Junbo Zhao
‹ Prev 1 4 5 6 7 8 10 Next ›