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Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Mingze Sun , Junhao Chen , Junting Dong , Yurun Chen , Xinyu Jiang , Shiwei Mao , Puhua Jiang , Jingbo Wang , Bo Dai , Ruqi Huang

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

In Robotics, especially in this era of autonomous driving, mapping is one key ability of a robot to be able to navigate through an environment, localize on it and analyze its traversability. To allow for real-time execution on constrained…

Robotics · Computer Science 2018-01-17 Enrico Piazza , Andrea Romanoni , Matteo Matteucci

Estimating free energy differences quantifies thermodynamic preferences in molecular interactions, which is central to chemistry and drug discovery. Despite fruitful progress, existing methods still face key limitations: classical…

Machine Learning · Computer Science 2026-05-05 Ziyang Yu , Yi He , Wenbing Huang , Wen Yan , Yang Liu

Shearlet theory has become a central tool in analyzing and representing 2D data with anisotropic features. Shearlet systems are systems of functions generated by one single generator with parabolic scaling, shearing, and translation…

Functional Analysis · Mathematics 2010-11-23 Gitta Kutyniok , Jakob Lemvig , Wang-Q Lim

Directly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their sharpness, compactness in the generated results, and ability…

Graphics · Computer Science 2025-09-26 Jiabao Lei , Kewei Shi , Zhihao Liang , Kui Jia

In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Junshu Tang , Bo Zhang , Binxin Yang , Ting Zhang , Dong Chen , Lizhuang Ma , Fang Wen

In this work, we propose Causal Autoregressive Diffusion (CARD), a novel framework that unifies the training efficiency of ARMs with the high-throughput inference of diffusion models. CARD reformulates the diffusion process within a…

Computation and Language · Computer Science 2026-01-30 Junhao Ruan , Bei Li , Yongjing Yin , Pengcheng Huang , Xin Chen , Jingang Wang , Xunliang Cai , Tong Xiao , JingBo Zhu

In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Haotian Yang , Mingwu Zheng , Chongyang Ma , Yu-Kun Lai , Pengfei Wan , Haibin Huang

Segment Anything Model (SAM) has received remarkable attention as it offers a powerful and versatile solution for object segmentation in images. However, fine-tuning SAM for downstream segmentation tasks under different scenarios remains a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Zelin Peng , Zhengqin Xu , Zhilin Zeng , Xiaokang Yang , Wei Shen

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Muyao Wang , Zeke Xie , Yanhao Chen , Lixin Xiu , Hideki Nakayama

Autoregressive generative models are commonly used, especially for those tasks involving sequential data. They have, however, been plagued by a slew of inherent flaws due to the intrinsic characteristics of chain-style conditional modeling…

Machine Learning · Computer Science 2022-06-28 Yezhen Wang , Tong Che , Bo Li , Kaitao Song , Hengzhi Pei , Yoshua Bengio , Dongsheng Li

Large language models (LLMs) present significant deployment challenges due to their immense computational and memory requirements. While semi-structured pruning, particularly 2:4 sparsity, offers a path to practical hardware acceleration,…

Machine Learning · Computer Science 2026-04-06 Lawrence Liu , Alexander Liu , Mengdi Wang , Tuo Zhao , Lin F. Yang

Undoubtedly, high-fidelity 3D hair plays an indispensable role in digital humans. However, existing monocular hair modeling methods are either tricky to deploy in digital systems (e.g., due to their dependence on complex user interactions…

Graphics · Computer Science 2022-05-10 Keyu Wu , Yifan Ye , Lingchen Yang , Hongbo Fu , Kun Zhou , Youyi Zheng

Recently, learning algorithms motivated from sharpness of loss surface as an effective measure of generalization gap have shown state-of-the-art performances. Nevertheless, sharpness defined in a rigid region with a fixed radius, has a…

Machine Learning · Computer Science 2021-06-30 Jungmin Kwon , Jeongseop Kim , Hyunseo Park , In Kwon Choi

Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…

Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Joshua Li , Brendan Chharawala , Chang Shu , Xue Bin Peng , Pengcheng Xi

In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Yujian Zheng , Zirong Jin , Moran Li , Haibin Huang , Chongyang Ma , Shuguang Cui , Xiaoguang Han

Hair editing is an interesting and challenging problem in computer vision and graphics. Many existing methods require well-drawn sketches or masks as conditional inputs for editing, however these interactions are neither straightforward nor…

Computer Vision and Pattern Recognition · Computer Science 2022-03-03 Tianyi Wei , Dongdong Chen , Wenbo Zhou , Jing Liao , Zhentao Tan , Lu Yuan , Weiming Zhang , Nenghai Yu