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The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance…

Computer Science and Game Theory · Computer Science 2015-05-13 S. Lasaulce , M. Debbah , E. Altman

With the establishment of cloud computing as the environment of choice for most modern applications, auto-scaling is an economic matter of great importance. For applications like stream computing that process ever changing amounts of data,…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-06-18 Andre Abrantes D. P. Souza , Marco A. S. Netto

Adding new hardware features to a cloud computing server requires testing both the functionalities and the performance of the new hardware mechanisms. However, commonly used cloud computing server workloads are not well-represented by the…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-03-07 Hao Wu , Fangfei Liu , Ruby B. Lee

Video conferencing platforms have been appropriated during the COVID-19 pandemic for different purposes, including classroom teaching. However, the platforms are not designed for many of these objectives. When users, like educationists,…

Multimedia · Computer Science 2022-10-19 Rohan Kumar , Dhruv Nagpal , Vinayak Naik , Dipanjan Chakraborty

Function-as-a-Service is a popular cloud programming model that supports developers by abstracting away most operational concerns with automatic deployment and scaling of applications. Due to the high level of abstraction, developers rely…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-04-17 Trever Schirmer , Nils Japke , Sofia Greten , Tobias Pfandzelter , David Bermbach

Cloud computing provides on-demand access to affordable hardware (multi-core CPUs, GPUs, disks, and networking equipment) and software (databases, application servers and data processing frameworks) platforms with features such as…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-17 Khalid Alhamazani , Rajiv Ranjan , Prem Prakash Jayaraman , Karan Mitra , Chang Liu , Fethi Rabhi , Dimitrios Georgakopoulos , Lizhe Wang

Puck localization is an important problem in ice hockey video analytics useful for analyzing the game, determining play location, and assessing puck possession. The problem is challenging due to the small size of the puck, excessive motion…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Kanav Vats , Mehrnaz Fani , David A. Clausi , John Zelek

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced…

Human-Computer Interaction · Computer Science 2020-08-31 Radek Ošlejšek , Vít Rusňák , Karolína Burská , Valdemar Švábenský , Jan Vykopal

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

Artificial Intelligence · Computer Science 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

To conduct real-time analytics computations, big data stream processing engines are required to process unbounded data streams at millions of events per second. However, current streaming engines exhibit low throughput and high tuple…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-11 Shinhyung Yang , Jiun Jeong , Bernhard Scholz , Bernd Burgstaller

Prior efforts have shown that network-assisted schemes can improve the Quality-of-Experience (QoE) and QoE fairness when multiple video players compete for bandwidth. However, realizing network-assisted schemes in practice is challenging,…

Optimization and Control · Mathematics 2023-01-16 Mehdi Hosseinzadeh , Karthick Shankar , Maria Apostolaki , Jay Ramachandran , Steven Adams , Vyas Sekar , Bruno Sinopoli

In this dissertation, we analyze the computational properties of game-theoretic centrality measures. The key idea behind game-theoretic approach to network analysis is to treat nodes as players in a cooperative game, where the value of each…

Computer Science and Game Theory · Computer Science 2015-12-08 Piotr Lech Szczepański

Internet Service Providers (ISPs) bear the brunt of being the first port of call for poor video streaming experience. ISPs can benefit from knowing the user's device type (e.g., Android, iOS) and software agent (e.g., native app, Chrome) to…

Networking and Internet Architecture · Computer Science 2024-09-02 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Energy efficiency is a crucial factor in the well-being of our planet. In parallel, Machine Learning (ML) plays an instrumental role in automating our lives and creating convenient workflows for enhancing behavior. So, analyzing energy…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-11-03 Abdullah Alsalemi , Ayman Al-Kababji , Yassine Himeur , Faycal Bensaali , Abbes Amira

Providing resources to different users or applications is fundamental to cloud computing. This is a challenging problem as a cloud service provider may have insufficient resources to satisfy all user requests. Furthermore, allocating…

Multiagent Systems · Computer Science 2019-05-30 Faheem Zafari , Kin K. Leung , Don Towsley , Prithwish Basu , Ananthram Swami

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

Computer Science and Game Theory · Computer Science 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian

Representatives of several Internet service providers (ISPs) have expressed their wish to see a substantial change in the pricing policies of the Internet. In particular, they would like to see content providers (CPs) pay for use of the…

Networking and Internet Architecture · Computer Science 2013-10-01 Eitan Altman , Manjesh Kumar Hanawal , Rajesh Sundaresan

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg