English
Related papers

Related papers: Games Are Not Equal: Classifying Cloud Gaming Cont…

200 papers

Because of the growing interest for mobile device and pervasive applications deployed on cloud computing, the providing of intelligent and ubiquitous context-aware applications that take into account the user's context is one of the main…

Software Engineering · Computer Science 2021-04-05 Asmae Benali , Bouchra El Asri , Houda Kriouile

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

Social and Information Networks · Computer Science 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

Can cloud computing infrastructures provide HPC-competitive performance for scientific applications broadly? Despite prolific related literature, this question remains open. Answers are crucial for designing future systems and democratizing…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-09 Giulia Guidi , Marquita Ellis , Aydin Buluc , Katherine Yelick , David Culler

The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…

Software Engineering · Computer Science 2023-11-21 Andrew Truelove , Shiyue Rong , Eduardo Santana de Almeida , Iftekhar Ahmed

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Mengtian Li , Yu-Xiong Wang , Deva Ramanan

Detecting and analyzing potential anomalous performances in cloud computing systems is essential for avoiding losses to customers and ensuring the efficient operation of the systems. To this end, a variety of automated techniques have been…

Human-Computer Interaction · Computer Science 2019-08-01 Ke Xu , Yun Wang , Leni Yang , Yifang Wang , Bo Qiao , Si Qin , Yong Xu , Haidong Zhang , Huamin Qu

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

Cloud-computing shares a common pool of resources across customers at a scale that is orders of magnitude larger than traditional multi-user systems. Constituent physical compute servers are allocated multiple "virtual machines" (VM) to…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-10-19 Souvik Ghosh , Soumyadip Ghosh

This paper debates on notions of context-awareness as a relevant asset of networking and computing architectures for an Internet of Things (IoT), in particular in regards to a smoother support of the the networking operation between Cloud…

Networking and Internet Architecture · Computer Science 2020-10-12 Daniel M. A. Silva , Rute C. Sofia

Qualifying and ranking threat degrees of vulnerabilities in cloud service are known to be full of challenges. Although there have been several efforts aiming to address this problem, most of them are too simple or cannot be applied into…

Cryptography and Security · Computer Science 2016-12-07 He Zhu

Edge computing has been getting a momentum with ever-increasing data at the edge of the network. In particular, huge amounts of video data and their real-time processing requirements have been increasingly hindering the traditional cloud…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-28 Miao Hu , Zhenxiao Luo , Amirmohammad Pasdar , Young Choon Lee , Yipeng Zhou , Di Wu

Till today we dreamt of imperceptible delay in a network. The computer science research grows today faster than ever offering more and more services (computational representational, graphical, intelligent implication etc) to its user. But…

Networking and Internet Architecture · Computer Science 2011-10-18 Soumen Kanrar , M Siraj

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Cloud providers install mitigations to reduce the impact of network failures within their datacenters. Existing network mitigation systems rely on simple local criteria or global proxy metrics to determine the best action. In this paper, we…

Networking and Internet Architecture · Computer Science 2025-06-24 Pooria Namyar , Arvin Ghavidel , Daniel Crankshaw , Daniel S. Berger , Kevin Hsieh , Srikanth Kandula , Ramesh Govindan , Behnaz Arzani

Cloud monitoring activity involves dynamically tracking the Quality of Service (QoS) parameters related to virtualized resources (e.g., VM, storage, network, appliances, etc.), the physical resources they share, the applications running on…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-12-24 Khalid Alhamazani , Rajiv Ranjan , Karan Mitra , Fethi Rabhi , Samee Ullah Khan , Adnene Guabtni , Vasudha Bhatnagar

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

Artificial Intelligence · Computer Science 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

Cloud computing can be defined as the outsourcing / renting of resources over the network. It has been regarded as an essential utility similar to electricity, water, telephone and sewerage utilities. Over the years, a number of providers…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-12 Noman Islam , Zeeshan Islam

Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider…

Artificial Intelligence · Computer Science 2013-08-16 Daniel Huntley , Vadim Bulitko
‹ Prev 1 8 9 10 Next ›