Related papers: LIA-X: Interpretable Latent Portrait Animator
We introduce SketcherX, a novel robotic system for personalized portrait drawing through interactive human-robot engagement. Unlike traditional robotic art systems that rely on analog printing techniques, SketcherX captures and processes…
Latent diffusion models have made great strides in generating expressive portrait videos with accurate lip-sync and natural motion from a single reference image and audio input. However, these models are far from real-time, often requiring…
Audio-driven portrait animation aims to synthesize realistic and natural talking head videos from an input audio signal and a single reference image. While existing methods achieve high-quality results by leveraging high-dimensional…
Modern Transformer-based language models achieve strong performance in natural language processing tasks, yet their latent semantic spaces remain largely uninterpretable black boxes. This paper introduces LAG-XAI (Lie Affine Geometry for…
Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…
We introduce LTX-Video, a transformer-based latent diffusion model that adopts a holistic approach to video generation by seamlessly integrating the responsibilities of the Video-VAE and the denoising transformer. Unlike existing methods,…
Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for…
Existing audio-driven facial animation methods face critical challenges, including expression leakage, ineffective subtle expression transfer, and imprecise audio-driven synchronization. We discovered that these issues stem from limitations…
We introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips…
Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this…
In this paper, we propose a novel model called Learnable VAE (L-VAE), which learns a disentangled representation together with the hyperparameters of the cost function. L-VAE can be considered as an extension of \b{eta}-VAE, wherein the…
We present Lynx, a high-fidelity model for personalized video synthesis from a single input image. Built on an open-source Diffusion Transformer (DiT) foundation model, Lynx introduces two lightweight adapters to ensure identity fidelity.…
Audio-driven portrait animation aims to synthesize portrait videos that are conditioned by given audio. Animating high-fidelity and multimodal video portraits has a variety of applications. Previous methods have attempted to capture…
Masked autoencoders (MAEs) have emerged recently as art self-supervised spatiotemporal representation learners. Inheriting from the image counterparts, however, existing video MAEs still focus largely on static appearance learning whilst…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
This paper presents STARCaster, an identity-aware spatio-temporal video diffusion model that addresses both speech-driven portrait animation and free-viewpoint talking portrait synthesis, given an identity embedding or reference image,…
Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to…
Speech-driven 3D facial animation plays a key role in applications such as virtual avatars, gaming, and digital content creation. While existing methods have made significant progress in achieving accurate lip synchronization and generating…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…