Related papers: Truthful Two-Obnoxious-Facility Location Games wit…
We study a variation of facility location problems (FLPs) that aims to improve the accessibility of agents to the facility within the context of mechanism design without money. In such a variation, agents have preferences on the ideal…
We present a randomized distributed approximation algorithm for the metric uncapacitated facility location problem. The algorithm is executed on a bipartite graph in the Congest model yielding a (1.861 + epsilon) approximation factor, where…
We study a pessimistic stochastic bilevel program in the context of sequential two-player games, where the leader makes a binary here-and-now decision, and the follower responds a continuous wait-and-see decision after observing the…
In this paper we propose the planar obnoxious p-median problem. In the p-median problem the objective is to find p locations for facilities that minimize the weighted sum of distances between demand points and their closest facility. In the…
Algorithms with predictions have attracted much attention in the last years across various domains, including variants of facility location, as a way to surpass traditional worst-case analyses. We study the $k$-facility location mechanism…
We study a version of the metric facility location problem (or, equivalently, variants of the committee selection problem) in which we must choose $k$ facilities in an arbitrary metric space to serve some set of clients $C$. We consider…
We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…
We study the problem of truthfully scheduling $m$ tasks to $n$ selfish unrelated machines, under the objective of makespan minimization, as was introduced in the seminal work of Nisan and Ronen [STOC'99]. Closing the current gap of…
We study different restricted variations of the obnoxious facility location problem on a plane. The first is the constrained obnoxious facility location on a line segment (COFL-Line) problem. We provide an efficient algorithm for this…
We examine the problem of the existence of optimal deterministic stationary strategiesintwo-players antagonistic (zero-sum) perfect information stochastic games with finitely many states and actions.We show that the existenceof such…
In this paper, we study a facility location problem within a competitive market context, where customer demand is predicted by a random utility choice model. Unlike prior research, which primarily focuses on simple constraints such as a…
We focus on a simple, one-dimensional collective decision problem (often referred to as the facility location problem) and explore issues of strategyproofness and proportionality-based fairness. We introduce and analyze a hierarchy of…
We consider Online Facility Location in the framework of learning-augmented online algorithms. In Online Facility Location (OFL), demands arrive one-by-one in a metric space and must be (irrevocably) assigned to an open facility upon…
Two-player, turn-based, stochastic games with reachability conditions are considered, where the maximizer has no information (he is blind) and is restricted to deterministic strategies whereas the minimizer is perfectly informed. We ask the…
We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\rho\geq 1$, and distances are measured according to the Manhattan…
We study truthful mechanisms for approximating the Maximin-Share (MMS) allocation of agents with additive valuations for indivisible goods. Algorithmically, constant factor approximations exist for the problem for any number of agents. When…
An approximation of strategyproofness in large, two-sided matching markets is highly evident. Through simulations, one can observe that the percentage of agents with useful deviations decreases as the market size grows. Furthermore, there…
Location Routing is a fundamental planning problem in logistics, in which strategic location decisions on the placement of facilities (depots, distribution centers, warehouses etc.) are taken based on accurate estimates of operational…
We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…
Many allocation problems in multiagent systems rely on agents specifying cardinal preferences. However, allocation mechanisms can be sensitive to small perturbations in cardinal preferences, thus causing agents who make ``small" or…