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We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

This paper presents an evaluation of efficient radial basis function mesh deformation for complex iced geometries. Given the high computational cost of mesh deformation, state-of-the-art radial basis function techniques are used for data…

Numerical Analysis · Mathematics 2021-07-30 Myles Morelli , Tommaso Bellosta , Alberto Guardone

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

The bubble transform is a procedure to decompose differential forms, which are piecewise smooth with respect to a given triangulation of the domain, into a sum of local bubbles. In this paper, an improved version of a construction in the…

Numerical Analysis · Mathematics 2025-01-27 Richard S. Falk , Ragnar Winther

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Qitong Zhang , Jieqing Feng

We suggest a novel shape matching algorithm for three-dimensional surface meshes of disk or sphere topology. The method is based on the physical theory of nonlinear elasticity and can hence handle large rotations and deformations.…

Computational Geometry · Computer Science 2015-07-29 Konrad Simon , Sameer Sheorey , David Jacobs , Ronen Basri

Point cloud surface reconstruction has improved in accuracy with advances in deep learning, enabling applications such as infrastructure inspection. Recent approaches that reconstruct from small local regions rather than entire point clouds…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Eito Ogawa , Taiga Hayami , Hiroshi Watanabe

Recent developments for mathematical modeling and numerical simulation of biomolecular systems raise new demands for qualified, stable, and efficient surface meshing, especially in implicit-solvent modeling. In our former work, we have…

Numerical Analysis · Mathematics 2016-11-11 Tiantian Liu , Minxin Chen , Benzhuo Lu

Optimally convergent (with respect to the regularity) quadratic finite element method for two dimensional obstacle problem on simplicial meshes is studied in (Brezzi, Hager, Raviart, Numer. Math, 28:431--443, 1977). There was no analogue of…

Numerical Analysis · Mathematics 2016-11-10 Sharat Gaddam , Thirupathi Gudi

Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Yuxuan Wang , Xuanyu Yi , Haohan Weng , Qingshan Xu , Xiaokang Wei , Xianghui Yang , Chunchao Guo , Long Chen , Hanwang Zhang

The accuracy of finite element solutions is closely tied to the mesh quality. In particular, geometrically nonlinear problems involving large and strongly localized deformations often result in prohibitively large element distortions. In…

Computational Engineering, Finance, and Science · Computer Science 2024-05-30 Abhiroop Satheesh , Christoph P. Schmidt , Wolfgang A. Wall , Christoph Meier

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…

Computational Geometry · Computer Science 2025-11-24 Henriette Lipschütz , Ulrich Reitebuch , Konrad Polthier , Martin Skrodzki

Liquid simulations for computer animation often avoid simulating the air phase to reduce computational costs and ensure good conditioning of the linear systems required to enforce incompressibility. However, this free surface assumption…

Graphics · Computer Science 2017-12-01 Ryan Goldade , Christopher Batty

This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…

We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

An extension of the Method of Regularized Stokeslets (MRS) in three dimensions is developed for triangulated surfaces with a piecewise linear force distribution. The method extends the regularized Stokeslet segment methodology used for…

Numerical Analysis · Mathematics 2024-11-05 Dana Ferranti , Ricardo Cortez

We propose a new approach for controlling the characteristics of certain mesh faces during optimization of high-order curved meshes. The practical goals are tangential relaxation along initially aligned curved boundaries and internal…

Numerical Analysis · Mathematics 2021-05-27 Patrick Knupp , Tzanio Kolev , Ketan Mittal , Vladimir Z. Tomov

We embark in a program of studying the problem of better approximating surfaces by triangulations(triangular meshes) by considering the approximating triangulations as finite metric spaces and the target smooth surface as their…

Graphics · Computer Science 2007-05-23 Emil Saucan

Tube-like surfaces are widely encountered in geometry processing, engineering structures, and medical anatomy, yet their intrinsic longitudinal and circumferential topology is not well preserved by conventional planar annular or rectangular…

Graphics · Computer Science 2026-05-19 Shunyu Yao , Gary P. T. Choi