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The dynamical perspectives of bubble in a liquid droplet on smooth solid substrate can be revealed by investigating interfacial self-assembly phenomena. Moreover, the complexity in such system can be scaled down into a transparent immobile…

Soft Condensed Matter · Physics 2018-11-19 Mayuri Bora , Sushant K. Behera , Pritam Deb

Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…

Graphics · Computer Science 2018-01-09 Danielle Ezuz , Justin Solomon , Mirela Ben-Chen

Reconstructions of sea level prior to the satellite altimeter era are usually derived from tide gauge records; however most algorithms for this assume that modes of sea level variability are stationary which is not true over several…

Data Structures and Algorithms · Computer Science 2020-09-04 Alina Nitzke , Benjamin Niedermann , Luciana Fenoglio-Marc , Jürgen Kusche , Jan-Henrik Haunert

In this paper, we introduce a definition of discrete conformality for triangulated surfaces with flat cone metrics and describe an algorithm for solving the problem of prescribing curvature, that is to deform the metric discrete conformally…

Computational Geometry · Computer Science 2014-12-23 Jian Sun , Tianqi Wu , Xianfeng Gu , Feng Luo

In this work we present a novel bulk-surface virtual element method (BSVEM) for the numerical approximation of elliptic bulk-surface partial differential equations (BSPDEs) in three space dimensions. The BSVEM is based on the discretisation…

Numerical Analysis · Mathematics 2023-05-24 Massimo Frittelli , Anotida Madzvamuse , Ivonne Sgura

A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…

Optimization and Control · Mathematics 2019-04-08 Valentin R. Koch , Hung M. Phan

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Yihao Luo , Yikai Wang , Zhengrui Xiang , Yuliang Xiu , Guang Yang , ChoonHwai Yap

We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they…

We show that all hyperbolic surfaces admit an ideal triangulation with bounded shear parameters. This upper bound depends logarithmically on the topology of the surface.

Geometric Topology · Mathematics 2025-12-11 Marie Abadie

We investigate discrete spin transformations, a geometric framework to manipulate surface meshes by controlling mean curvature. Applications include surface fairing -- flowing a mesh onto say, a reference sphere -- and mesh extrusion --…

Computational Geometry · Computer Science 2019-06-11 Loic Le Folgoc , Daniel C. Castro , Jeremy Tan , Bishesh Khanal , Konstantinos Kamnitsas , Ian Walker , Amir Alansary , Ben Glocker

We present a learning based framework for mesh quality improvement on unstructured triangular and quadrilateral meshes. Our model learns to improve mesh quality according to a prescribed objective function purely via self-play reinforcement…

Computational Geometry · Computer Science 2023-09-14 Arjun Narayanan , Yulong Pan , Per-Olof Persson

Spherical symmetry is ubiquitous in nature. It's therefore unfortunate that spherical system simulations are so hard, and require complete spheres with millions of interacting particles. Here we introduce an approach to model spherical…

Materials Science · Physics 2011-10-07 Pekka Koskinen , Oleg O. Kit

In this work, we make two improvements on the staggered grid hydrodynamics (SGH) Lagrangian scheme for modeling 2-dimensional compressible multi-material flows on triangular mesh. The first improvement is the construction of a dynamic local…

Computational Physics · Physics 2017-07-10 Hai-bo Zhao , Bo Xiao , Jing-song Bai , Shu-chao Duan , Gang-hua Wang , Ming-xian Kan

This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Yuxin Yao , Siyu Ren , Junhui Hou , Zhi Deng , Juyong Zhang , Wenping Wang

Motivated by recent work on Delaunay triangulations of hyperbolic surfaces, we consider the minimal number of vertices of such triangulations. First, we will show that every hyperbolic surface of genus $g$ has a simplicial Delaunay…

Computational Geometry · Computer Science 2020-11-20 Matthijs Ebbens , Hugo Parlier , Gert Vegter

This article presents the formal proof of correctness for a plane Delaunay triangulation algorithm. It consists in repeating a sequence of edge flippings from an initial triangulation until the Delaunay property is achieved. To describe…

Logic in Computer Science · Computer Science 2010-07-26 Jean-François Dufourd , Yves Bertot

Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…

Graphics · Computer Science 2025-08-19 Yuta Noma , Zhecheng Wang , Chenxi Liu , Karan Singh , Alec Jacobson

When obtaining interior 3D voxel data from triangular meshes, most existing methods fail to handle low quality meshes which happens to take up a big portion on the internet. In this work we present a robust voxelization method that is based…

Graphics · Computer Science 2021-07-22 Joseph Chen , Ko-Wei Tai , Wen-Chin Chen , Ming Ouhyoung

We present ManifoldPlus, a method for robust and scalable conversion of triangle soups to watertight manifolds. While many algorithms in computer graphics require the input mesh to be a watertight manifold, in practice many meshes designed…

Graphics · Computer Science 2020-05-26 Jingwei Huang , Yichao Zhou , Leonidas Guibas

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

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