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We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…

Computational Geometry · Computer Science 2023-06-21 Nicolas Nebel , Albert Chern

Chaotic free surface flows are challenging problems to simulate numerically, mainly due to the significant changes in geometry and frequent topological changes. Methods that track the evolution of the fluid in a Lagrangian formulation are a…

Fluid Dynamics · Physics 2025-12-24 Thomas Leyssens , Jonathan Lambrechts , Jean-François Remacle

In this paper, a novel learning-based network, named DeepDT, is proposed to reconstruct the surface from Delaunay triangulation of point cloud. DeepDT learns to predict inside/outside labels of Delaunay tetrahedrons directly from a point…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Yiming Luo , Zhenxing Mi , Wenbing Tao

Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Huan Lei , Ruitao Leng , Liang Zheng , Hongdong Li

Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…

Computational Geometry · Computer Science 2013-07-09 Dimitris Vartziotis , Benjamin Himpel

The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…

Computational Geometry · Computer Science 2022-04-26 Ágoston Sipos , Tamás Várady , Péter Salvi

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su

We introduce a novel regularization for localizing an elastic-energy-driven deformation to only those regions being manipulated by the user. Our local deformation features a natural region of influence, which is automatically adaptive to…

Graphics · Computer Science 2023-06-13 Honglin Chen , Changxi Zheng , Kevin Wampler

We consider discretized two-dimensional PDE-constrained shape optimization problems, in which shapes are represented by triangular meshes. Given the connectivity, the space of admissible vertex positions was recently identified to be a…

Optimization and Control · Mathematics 2023-08-17 Roland Herzog , Estefanía Loayza-Romero

We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…

Computational Geometry · Computer Science 2014-01-07 Boris Aronov , Mark V. Yagnatinsky

A ruled surface is a shape swept out by moving a line in 3D space. Due to their simple geometric forms, ruled surfaces have applications in various domains such as architecture and engineering. In the past, various approaches have been…

Graphics · Computer Science 2025-05-08 Yiling Pan , Zhixin Xu , Bin Wang , Bailin Deng

We consider geometric triangulations of surfaces, i.e., triangulations whose edges can be realized by disjoint locally geodesic segments. We prove that the flip graph of geometric triangulations with fixed vertices of a flat torus or a…

Computational Geometry · Computer Science 2019-12-11 Vincent Despré , Jean-Marc Schlenker , Monique Teillaud

We propose a template-driven triangulation framework that embeds raster- or segmentation-derived boundaries into a regular triangular grid for stable PDE discretization on image-derived domains. Unlike constrained Delaunay triangulation…

Computational Geometry · Computer Science 2026-03-24 Wei Feng , Haiyong Zheng

A new topography adapted mesh generation process tailored to simulate Atmospheric Boundary Layer (ABL) flows on complex terrains is presented. The mesher is fully automatic given: the maximum and minimum surface mesh size, the size of the…

Numerical Analysis · Mathematics 2022-06-16 Abel Gargallo-Peiró , Matias Avila , Arnau Folch

As an important metric for mesh quality evaluation, the isotropy property holds significant value for applications such as texture UV-mapping, physical simulation, and discrete geometric analysis. Classical isotropy remeshing methods adjust…

Computational Geometry · Computer Science 2025-08-05 Hanbing Zheng , Chenlei Lv

Finite element approximations of minimal surface are not always precise. They can even sometimes completely collapse. In this paper, we provide a simple and inexpensive method, in terms of computational cost, to improve finite element…

Numerical Analysis · Mathematics 2018-05-18 Aymeric Grodet , Takuya Tsuchiya

Mesh generation remains a key technology in many areas where numerical simulations are required. As numerical algorithms become more efficient and computers become more powerful, the percentage of time devoted to mesh generation becomes…

Graphics · Computer Science 2022-10-19 Xinhai Chen , Jie Liu , Junjun Yan , Zhichao Wang , Chunye Gong

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

We introduce a novel learning-based, visibility-aware, surface reconstruction method for large-scale, defect-laden point clouds. Our approach can cope with the scale and variety of point cloud defects encountered in real-life Multi-View…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Raphael Sulzer , Loic Landrieu , Renaud Marlet , Bruno Vallet

I present a generalization of Chew's first algorithm for Delaunay mesh refinement. In his algorithm, Chew splits the line segments of the input planar straight line graph (PSLG) into shorter subsegments whose lengths are nearly identical.…

Computational Geometry · Computer Science 2021-05-04 Shankar Prasad Sastry
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