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Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

A 3D chaos game is shown to be a useful way for encoding DNA sequences. Since matching subsequences in DNA converge in space in 3D chaos game encoding, a DNA sequence's 3D chaos game representation can be used to compare DNA sequences…

Genomics · Quantitative Biology 2024-11-11 Stephanie Young , Jerome Gilles

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We present a novel deep graphical representation that seamlessly merges principles of game theory with laws of statistical mechanics. It performs feature extraction, dimensionality reduction, and pattern classification within a single…

Machine Learning · Computer Science 2024-10-17 Djamel Bouchaffra , Fayçal Ykhlef , Bilal Faye , Hanane Azzag , Mustapha Lebbah

This study presents a quantitative framework to compare teams in collective sports with respect to their style of play. The style of play is characterized by the team's spatial distribution over a collection of frames. As a first step, we…

Applications · Statistics 2025-01-20 Ali Baouan , Mathieu Rosenbaum , Sergio Pulido

The sequence form, owing to its compact and holistic strategy representation, has demonstrated significant efficiency in computing normal-form perfect equilibria for two-player extensive-form games with perfect recall. Nevertheless, the…

Computer Science and Game Theory · Computer Science 2025-11-19 Yuqing Hou , Yiyin Cao , Chuangyin Dang , Yong Wang

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data…

Multiagent Systems · Computer Science 2023-09-04 Hyunsung Kim , Han-Jun Choi , Chang Jo Kim , Jinsung Yoon , Sang-Ki Ko

To achieve a high learning accuracy, generative adversarial networks (GANs) must be fed by large datasets that adequately represent the data space. However, in many scenarios, the available datasets may be limited and distributed across…

Machine Learning · Computer Science 2023-09-26 Aidin Ferdowsi , Walid Saad

Group regression is commonly used in 3D object detection to predict box parameters of similar classes in a joint head, aiming to benefit from similarities while separating highly dissimilar classes. For query-based perception methods, this…

Machine Learning · Computer Science 2023-08-29 Felicia Ruppel , Florian Faion , Claudius Gläser , Klaus Dietmayer

In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to…

Artificial Intelligence · Computer Science 2016-07-05 Davide Aversa , Sebastian Sardina , Stavros Vassos

Video understanding requires effective modeling of both motion and appearance information, particularly for few-shot action recognition. While recent advances in point tracking have been shown to improve few-shot action recognition, two…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Pulkit Kumar , Shuaiyi Huang , Matthew Walmer , Sai Saketh Rambhatla , Abhinav Shrivastava

Convolutional Neural Networks (CNNs) traditionally require large amounts of data to train models with good performance. However, data collection is an expensive process, both in time and resources. Generated synthetic images are a good…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Leandro Arab Marcomini , Andre Luiz Cunha

Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single…

Robotics · Computer Science 2024-11-19 Bangguo Yu , Yuzhen Liu , Lei Han , Hamidreza Kasaei , Tingguang Li , Ming Cao

As mobile devices with positioning capabilities continue to proliferate, data management for so-called trajectory databases that capture the historical movements of populations of moving objects becomes important. This paper considers the…

Databases · Computer Science 2010-02-05 Hoyoung Jeung , Man Lung Yiu , Xiaofang Zhou , Christian S. Jensen , Heng Tao Shen

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

Cryptography and Security · Computer Science 2018-01-19 Vivek Shandilya , Sajjan Shiva

Zero-Shot Object Navigation (ZSON) enables agents to navigate towards open-vocabulary objects in unknown environments. The existing works of ZSON mainly focus on following individual instructions to find generic object classes, neglecting…

Robotics · Computer Science 2024-05-31 Yinpei Dai , Run Peng , Sikai Li , Joyce Chai

Understanding and discovering knowledge from GPS (Global Positioning System) traces of human activities is an essential topic in mobility-based urban computing. We propose TrajectoryNet-a neural network architecture for point-based…

Computer Vision and Pattern Recognition · Computer Science 2017-08-31 Xiang Jiang , Erico N de Souza , Ahmad Pesaranghader , Baifan Hu , Daniel L. Silver , Stan Matwin

In this paper, we propose SceNDD: a scenario-based naturalistic driving dataset that is built upon data collected from an instrumented vehicle in downtown Indianapolis. The data collection was completed in 68 driving sessions with different…

Robotics · Computer Science 2022-12-26 Avinash Prabu , Nitya Ranjan , Lingxi Li , Renran Tian , Stanley Chien , Yaobin Chen , Rini Sherony

Understanding trajectories in multi-agent scenarios requires addressing various tasks, including predicting future movements, imputing missing observations, inferring the status of unseen agents, and classifying different global states.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Guillem Capellera , Luis Ferraz , Antonio Rubio , Antonio Agudo , Francesc Moreno-Noguer

We propose a feature for action recognition called Trajectory-Set (TS), on top of the improved Dense Trajectory (iDT). The TS feature encodes only trajectories around densely sampled interest points, without any appearance features.…

Computer Vision and Pattern Recognition · Computer Science 2017-11-29 Kenji Matsui , Toru Tamaki , Gwladys Auffret , Bisser Raytchev , Kazufumi Kaneda