Related papers: JSON-Bag: A generic game trajectory representation
Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…
With the wide adoption of mobile devices, today's location tracking systems such as satellites, cellular base stations and wireless access points are continuously producing tremendous amounts of location data of moving objects. The ability…
In the localization game on a graph, the goal is to find a fixed but unknown target node $v^\star$ with the least number of distance queries possible. In the $j^{th}$ step of the game, the player queries a single node $v_j$ and receives, as…
This study investigates game-based learning in the context of the educational game "Jo Wilder and the Capitol Case," focusing on predicting student performance using various machine learning models, including K-Nearest Neighbors (KNN),…
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…
Stochastic games are a well established model for multi-agent sequential decision making under uncertainty. In practical applications, though, agents often have only partial observability of their environment. Furthermore, agents…
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…
Semantic types are a more powerful and detailed way of describing data than atomic types such as strings or integers. They establish connections between columns and concepts from the real world, providing more nuanced and fine-grained…
We introduce sliced optimal transport dataset distance (s-OTDD), a model-agnostic, embedding-agnostic approach for dataset comparison that requires no training, is robust to variations in the number of classes, and can handle disjoint label…
The Dense Trajectories concept is one of the most successful approaches in action recognition, suitable for scenarios involving a significant amount of motion. However, due to noise and background motion, many generated trajectories are…
Vehicle trajectory prediction is crucial for autonomous driving and advanced driver assistant systems. While existing approaches may sample from a predicted distribution of vehicle trajectories, they lack the ability to explore it -- a key…
Accurate and reliable motion prediction is essential for safe urban autonomy. The most prominent motion prediction approaches are based on modeling the distribution of possible future trajectories of each actor in autonomous system's…
Simulation-based testing has emerged as an essential tool for verifying and validating autonomous vehicles (AVs). However, contemporary methodologies, such as deterministic and imitation learning-based driver models, struggle to capture the…
We consider the problem of learning to play first-person shooter (FPS) video games using raw screen images as observations and keyboard inputs as actions. The high-dimensionality of the observations in this type of applications leads to…
Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…
Using deep learning techniques to process 3D objects has achieved many successes. However, few methods focus on the representation of 3D objects, which could be more effective for specific tasks than traditional representations, such as…
The points on the point clouds that can entirely outline the shape of the model are of critical importance, as they serve as the foundation for numerous point cloud processing tasks and are widely utilized in computer graphics and…
Similarity search is the problem of finding in a collection of objects those that are similar to a given query object. It is a fundamental problem in modern applications and the objects considered may be as diverse as locations in space,…
Transportation mode classification, the process of predicting the class labels of moving objects transportation modes, has been widely applied to a variety of real world applications, such as traffic management, urban computing, and…
For embodied agents, navigation is an important ability but not an isolated goal. Agents are also expected to perform specific tasks after reaching the target location, such as picking up objects and assembling them into a particular…