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Predicting traffic agents' trajectories is an important task for auto-piloting. Most previous work on trajectory prediction only considers a single class of road agents. We use a sequence-to-sequence model to predict future paths from…

Machine Learning · Computer Science 2021-10-25 Shilun Li , Tracy Cai , Jiayi Li

Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Kevin Song

Trajectory prediction of road users in real-world scenarios is challenging because their movement patterns are stochastic and complex. Previous pedestrian-oriented works have been successful in modelling the complex interactions among…

Computer Vision and Pattern Recognition · Computer Science 2022-07-01 Ruochen Li , Stamos Katsigiannis , Hubert P. H. Shum

This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…

Machine Learning · Computer Science 2020-12-22 Ding Ding , H. Howie Huang

While game-theoretic planning frameworks are effective at modeling multi-agent interactions, they require solving large optimization problems where the number of variables increases with the number of agents, resulting in long computation…

Robotics · Computer Science 2026-04-02 Tianyu Qiu , Eric Ouano , Fernando Palafox , Christian Ellis , David Fridovich-Keil

We introduce a class of strategic games in which agents are assigned to nodes of a topology graph and the utility of an agent depends on both the agent's inherent utilities for other agents as well as her distance from these agents on the…

Computer Science and Game Theory · Computer Science 2023-10-18 Martin Bullinger , Warut Suksompong

While artificial intelligence has achieved superhuman performance in chess, developing models that accurately emulate the individualized decision-making styles of human players remains a significant challenge. Existing human-like chess…

Artificial Intelligence · Computer Science 2026-05-13 Loris Sogliuzzo , Aloïs Rautureau , Eric Piette

The ability to generate artificial human movement patterns while meeting location and time constraints is an important problem in the security community, particularly as it enables the study of the analog problem of detecting such patterns…

Logic in Computer Science · Computer Science 2025-02-14 Divyagna Bavikadi , Dyuman Aditya , Devendra Parkar , Paulo Shakarian , Graham Mueller , Chad Parvis , Gerardo I. Simari

We present a scalable approach for learning open-world object-goal navigation (ObjectNav) -- the task of asking a virtual robot (agent) to find any instance of an object in an unexplored environment (e.g., "find a sink"). Our approach is…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Arjun Majumdar , Gunjan Aggarwal , Bhavika Devnani , Judy Hoffman , Dhruv Batra

Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing.…

Robotics · Computer Science 2022-04-01 Qichao Zhang , Yinfeng Gao , Yikang Zhang , Youtian Guo , Dawei Ding , Yunpeng Wang , Peng Sun , Dongbin Zhao

Recently presented Token-Oriented Object Notation (TOON) aims to replace JSON as a serialization format for passing structured data to LLMs with significantly reduced token usage. While showing solid accuracy in LLM comprehension, there is…

Computation and Language · Computer Science 2026-03-05 Ivan Matveev

A longstanding challenge for self-driving development is simulating dynamic driving scenarios seeded from recorded driving logs. In pursuit of this functionality, we apply tools from discrete sequence modeling to model how vehicles,…

Machine Learning · Computer Science 2024-04-16 Jonah Philion , Xue Bin Peng , Sanja Fidler

Multi-agent trajectory generation is a core problem for autonomous driving and intelligent transportation systems. However, efficiently modeling the dynamic interactions between numerous road users and infrastructures in complex scenes…

Robotics · Computer Science 2025-12-25 Xiaoyu Mo , Jintian Ge , Zifan Wang , Chen Lv , Karl Henrik Johansson

We present a game framework tailored for deduction games, enabling structured analysis from the perspective of Shannon entropy variations. Additionally, we introduce a new forward search algorithm, Information Set Entropy Search (ISES),…

Artificial Intelligence · Computer Science 2024-08-01 Fandi Meng , Simon Lucas

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Although dynamic games provide a rich paradigm for modeling agents' interactions, solving these games for real-world applications is often challenging. Many real-world interactive settings involve general nonlinear state and input…

Robotics · Computer Science 2023-08-08 Maulik Bhatt , Yixuan Jia , Negar Mehr

In this paper, we present Goal-GAN, an interpretable and end-to-end trainable model for human trajectory prediction. Inspired by human navigation, we model the task of trajectory prediction as an intuitive two-stage process: (i) goal…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 Patrick Dendorfer , Aljoša Ošep , Laura Leal-Taixé

TaskGen is an open-sourced agentic framework which uses an Agent to solve an arbitrary task by breaking them down into subtasks. Each subtask is mapped to an Equipped Function or another Agent to execute. In order to reduce verbosity (and…

The paper introduces a generic approach to solving Sequential Security Games (SGs) which utilizes Evolutionary Algorithms. Formulation of the method (named EASG) is general and largely game-independent, which allows for its application to a…

Computer Science and Game Theory · Computer Science 2022-08-16 Adam Żychowski , Jacek Mańdziuk

With data lakes and schema-free NoSQL document stores, extracting a descriptive schema from JSON data collections is an acute challenge. In this paper, we target the discovery of tagged unions, a JSON Schema design pattern where the value…

Databases · Computer Science 2023-06-13 Stefan Klessinger , Meike Klettke , Uta Störl , Stefanie Scherzinger