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This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides a common skeleton for implementing tabletop games based on a…

Artificial Intelligence · Computer Science 2020-09-28 Raluca D. Gaina , Martin Balla , Alexander Dockhorn , Raul Montoliu , Diego Perez-Liebana

The JavaScript Object Notation (JSON) is a popular data format used in document stores to natively support semi-structured data. In this paper, we address the problem of JSON similarity lookup queries: given a query document and a distance…

Databases · Computer Science 2022-01-24 Thomas Hütter , Nikolaus Augsten , Christoph M. Kirsch , Michael J. Carey , Chen Li

The main motivation of this paper is to introduce the permutation Jensen-Shannon distance, a symbolic tool able to quantify the degree of similarity between two arbitrary time series. This quantifier results from the fusion of two concepts,…

Data Analysis, Statistics and Probability · Physics 2022-04-20 Luciano Zunino , Felipe Olivares , Haroldo V. Ribeiro , Osvaldo A. Rosso

Score distillation sampling is an effective technique to generate 3D models from text prompts, utilizing pre-trained large-scale text-to-image diffusion models as guidance. However, the produced 3D assets tend to be over-saturating,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Khoi Do , Binh-Son Hua

Zero-Shot Object Navigation (ZSON) requires agents to autonomously locate and approach unseen objects in unfamiliar environments and has emerged as a particularly challenging task within the domain of Embodied AI. Existing datasets for…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Ji Ma , Hongming Dai , Yao Mu , Pengying Wu , Hao Wang , Xiaowei Chi , Yang Fei , Shanghang Zhang , Chang Liu

We provide the first comprehensive study on how to classify trajectories using only their spatial representations, measured on 5 real-world data sets. Our comparison considers 20 distinct classifiers arising either as a KNN classifier of a…

Computational Geometry · Computer Science 2022-09-07 Hasan Pourmahmood-Aghababa , Jeff M. Phillips

This work investigates dataset vectorization for two dataset-level tasks: assessing training set suitability and test set difficulty. The former measures how suitable a training set is for a target domain, while the latter studies how…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Weijie Tu , Weijian Deng , Tom Gedeon , Liang Zheng

Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies…

Artificial Intelligence · Computer Science 2025-07-01 Kuang-Da Wang , Ping-Chun Hsieh , Wen-Chih Peng

We present a method for encoding game logs as numeric features in the card game Dominion. We then run the manifold learning algorithm t-SNE on these encodings to visualize the landscape of player strategies. By quantifying game states as…

Artificial Intelligence · Computer Science 2018-12-13 Henry Bendekgey

Multi-object tracking (MOT) is among crucial applications in modern advanced driver assistance systems (ADAS) and autonomous driving (AD) systems. The global nearest neighbor (GNN) filter, as the earliest random vector-based Bayesian…

Systems and Control · Electrical Eng. & Systems 2023-02-09 Jianan Liu , Liping Bai , Yuxuan Xia , Tao Huang , Bing Zhu , Qing-Long Han

Predicting the movement trajectories of multiple classes of road users in real-world scenarios is a challenging task due to the diverse trajectory patterns. While recent works of pedestrian trajectory prediction successfully modelled the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Ben A. Rainbow , Qianhui Men , Hubert P. H. Shum

Generative Adversarial Networks (GANs) have become a widely popular framework for generative modelling of high-dimensional datasets. However their training is well-known to be difficult. This work presents a rigorous statistical analysis of…

Machine Learning · Statistics 2017-10-17 Mathieu Sinn , Ambrish Rawat

Quantifying the difference between probability distributions is crucial in machine learning. However, estimating statistical divergences from empirical samples is challenging due to unknown underlying distributions. This work proposes the…

Machine Learning · Computer Science 2024-10-25 Jhoan K. Hoyos-Osorio , Luis G. Sanchez-Giraldo

Zero-shot object-goal navigation (ZSON) requires navigating unknown environments to find a target object without task-specific training. Prior hierarchical training-free solutions invest in scene understanding (\textit{belief}) and…

Robotics · Computer Science 2026-03-20 Shuqi Xiao , Maani Ghaffari , Chengzhong Xu , Hui Kong

Complex interactions among agents present a significant challenge for autonomous driving in real-world scenarios. Recently, a promising approach has emerged, which formulates the interactions of agents as a level-k game framework. It…

Artificial Intelligence · Computer Science 2025-06-09 Yesheng Zhang , Wenjian Sun , Yuheng Chen , Qingwei Liu , Qi Lin , Rui Zhang , Xu Zhao

Developing safe human-robot interaction systems is a necessary step towards the widespread integration of autonomous agents in society. A key component of such systems is the ability to reason about the many potential futures (e.g.…

Robotics · Computer Science 2019-08-27 Boris Ivanovic , Marco Pavone

Many basic indoor activities such as eating or writing are always conducted upon different tabletops (e.g., coffee tables, writing desks). It is indispensable to understanding tabletop scenes in 3D indoor scene parsing applications.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Mutian Xu , Pei Chen , Haolin Liu , Xiaoguang Han

Despite filtered nearest neighbor search being a fundamental task in modern vector search systems, the performance of existing algorithms is highly sensitive to query selectivity and filter type. In particular, existing solutions excel…

Information Retrieval · Computer Science 2026-02-12 Haike Xu , Guy Blelloch , Laxman Dhulipala , Lars Gottesbüren , Rajesh Jayaram , Jakub Łącki

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planning in such interactive settings. However, tractable…

Robotics · Computer Science 2023-03-23 Xinjie Liu , Lasse Peters , Javier Alonso-Mora

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu
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