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Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

Computer Science and Game Theory · Computer Science 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli

We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in…

Multiagent Systems · Computer Science 2021-08-31 Michael Papasimeon , Lyndon Benke

Large Language Models' (LLMs) programming capabilities enable their participation in open-source games: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages,…

Computer Science and Game Theory · Computer Science 2025-12-02 Swadesh Sistla , Max Kleiman-Weiner

It is increasingly possible for real-world agents, such as software-based agents or human institutions, to view the internal programming of other such agents that they interact with. For instance, a company can read the bylaws of another…

Computer Science and Game Theory · Computer Science 2022-08-16 Andrew Critch , Michael Dennis , Stuart Russell

Useful social science theories predict behavior across settings. However, applying a theory to make predictions in new settings is challenging: rarely can it be done without ad hoc modifications to account for setting-specific factors. We…

General Economics · Economics 2026-03-03 Benjamin S. Manning , John J. Horton

We present a novel method for handling uncertainty about the intentions of non-ego players in dynamic games, with application to motion planning for autonomous vehicles. Equilibria in these games explicitly account for interaction among…

Robotics · Computer Science 2020-11-13 Forrest Laine , David Fridovich-Keil , Chih-Yuan Chiu , Claire Tomlin

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

Artificial Intelligence · Computer Science 2021-03-23 Konstantinos Sfikas , Antonios Liapis

Creating Non-Player Characters (NPCs) that can react robustly to unforeseen player behaviour or novel game content is difficult and time-consuming. This hinders the design of believable characters, and the inclusion of NPCs in games that…

Artificial Intelligence · Computer Science 2018-06-06 Christian Guckelsberger , Christoph Salge , Julian Togelius

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…

Cryptography and Security · Computer Science 2019-03-22 Xavier Bellekens , Gayan Jayasekara , Hanan Hindy , Miroslav Bures , David Brosset , Christos Tachtatzis , Robert Atkinson

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their…

Human-Computer Interaction · Computer Science 2025-01-23 Qinshi Zhang , Ruoyu Wen , Latisha Besariani Hendra , Zijian Ding , Ray LC

This paper explores use of multiple large language model (LLM) agents to simulate complex, dynamic characters in dramatic scenarios. We introduce a drama machine framework that coordinates interactions between LLM agents playing different…

Computers and Society · Computer Science 2024-09-04 Liam Magee , Vanicka Arora , Gus Gollings , Norma Lam-Saw

LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant…

Computation and Language · Computer Science 2025-09-23 Tianyang Xu , Hongqiu Wu , Weiqi Wu , Hai Zhao

Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, whereas real-world agents often have their own action spaces leading to asynchrony.…

Multiagent Systems · Computer Science 2023-05-16 Meng Yao , Xueou Feng , Qiyue Yin

Agent-based modeling and network science have been used extensively to advance our understanding of emergent collective behavior in systems that are composed of a large number of simple interacting individuals or agents. With the increasing…

Multiagent Systems · Computer Science 2019-03-14 Marcos Cardinot , Colm O'Riordan , Josephine Griffith , Matjaž Perc

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Autonomous Graphical User Interface (GUI) agents often struggle with multi-step tasks due to constrained context windows and static policies that fail to adapt to dynamic environments. To address these limitations, this work proposes the…

Machine Learning · Computer Science 2026-05-19 Shilong Jin , Lanjun Wang , Zhuosheng Zhang

Agent technology is a software paradigm that permits to implement large and complex distributed applications. In order to assist analyzing, conception and development or implementation phases of multi-agent systems, we've tried to present a…

Multiagent Systems · Computer Science 2012-04-10 Sara Maalal , Malika Addou

Intelligent organisms can solve truly novel problems which they have never encountered before, either in their lifetime or their evolution. An important component of this capacity is the ability to ``think'', that is, to mentally manipulate…

Artificial Intelligence · Computer Science 2025-03-26 Thomas Miconi , Kevin McKee , Yicong Zheng , Jed McCaleb