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We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by…

Human-Computer Interaction · Computer Science 2024-10-23 Kazuya Izumi , Ryosuke Hyakuta , Ippei Suzuki , Yoichi Ochiai

One of the most fundamental and information-laden actions humans do is to look at objects. However, a survey of current works reveals that existing gaze-related datasets annotate only the pixel being looked at, and not the boundaries of a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Henri Tomas , Marcus Reyes , Raimarc Dionido , Mark Ty , Jonric Mirando , Joel Casimiro , Rowel Atienza , Richard Guinto

Flagging mechanisms on social media platforms allow users to report inappropriate posts/accounts for review by content moderators. These reports are pivotal to platforms' efforts toward regulating norm violations. This paper examines how…

Human-Computer Interaction · Computer Science 2024-12-20 Yunhee Shim , Shagun Jhaver

Reduced social connectedness increasingly poses a threat to mental health, life expectancy, and general well-being. Generative AI (GAI) technologies, such as large language models (LLMs) and image generation tools, are increasingly…

Human-Computer Interaction · Computer Science 2025-06-13 T. T. J. E. Arets , G. Perugia , M. Houben , W. A. IJsselsteijn

Face Emotion Recognition (FER) is essential for social interactions and understanding others' mental states. Utilizing eye tracking to investigate FER has yielded insights into cognitive processes. In this study, we utilized an…

Human-Computer Interaction · Computer Science 2025-03-21 Meisam J. Seikavandi , Maria J. Barrett , Paolo Burelli

In this study, we propose a novel graph-based approach to model, analyze and comprehend user interactions within a social media platform based on post-comment relationship. We construct a user interaction graph from social media data and…

Social and Information Networks · Computer Science 2024-12-02 Md Kaykobad Reza , S M Maksudul Alam , Yiran Luo , Youzhe Liu , Md Siam

Visual highlighting can guide user attention in complex interfaces. However, its effectiveness under limited attentional capacities is underexplored. This paper examines the joint impact of visual highlighting (permanent and dynamic) and…

Human-Computer Interaction · Computer Science 2024-05-03 Anwesha Das , Zekun Wu , Iza Škrjanec , Anna Maria Feit

In the process of making a movie, directors constantly care about where the spectator will look on the screen. Shot composition, framing, camera movements or editing are tools commonly used to direct attention. In order to provide a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-01 Alexandre Bruckert , Marc Christie , Olivier Le Meur

This paper introduces an educational tool for classroom use, based on explainable AI (XAI), designed to demystify key social media mechanisms - tracking, profiling, and content recommendation - for novice learners. The tool provides a…

Computers and Society · Computer Science 2024-02-06 Nicolas Pope , Juho Kahila , Jari Laru , Henriikka Vartiainen , Teemu Roos , Matti Tedre

Gaze behaviour has been used as a way to gather cognitive information for a number of years. In this paper, we discuss the use of gaze behaviour in solving different tasks in natural language processing (NLP) without having to record it at…

Computation and Language · Computer Science 2022-01-04 Sandeep Mathias , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

Purpose of the research: In the biometric community, visible human characteristics are popular and viable for verification and identification on mobile devices. However, imposters are able to spoof such characteristics by creating fake and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Jalil Nourmohammadi Khiarak

The way our eyes move while reading can tell us about the cognitive effort required to process the text. In the present study, we use this fact to generate texts with controllable reading ease. Our method employs a model that predicts human…

Computation and Language · Computer Science 2026-01-27 Andreas Säuberli , Darja Jepifanova , Diego Frassinelli , Barbara Plank

Imitation learning for acquiring generalizable policies often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive and…

Robotics · Computer Science 2025-06-09 Yutaro Ishida , Takamitsu Matsubara , Takayuki Kanai , Kazuhiro Shintani , Hiroshi Bito

Saliency prediction refers to the computational task of modeling overt attention. Social cues greatly influence our attention, consequently altering our eye movements and behavior. To emphasize the efficacy of such features, we present a…

Computer Vision and Pattern Recognition · Computer Science 2022-06-10 Fares Abawi , Tom Weber , Stefan Wermter

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has been gaining a lot of ground, allowing users to express…

Human-Computer Interaction · Computer Science 2021-04-23 Letícia Seixas Pereira , José Coelho , André Rodrigues , João Guerreiro , Tiago Guerreiro , Carlos Duarte

Image editing is an iterative process that requires precise visual evaluation and manipulation for the output to match the editing intent. However, current image editing tools do not provide accessible interaction nor sufficient feedback…

Human-Computer Interaction · Computer Science 2024-08-14 Ruei-Che Chang , Yuxuan Liu , Lotus Zhang , Anhong Guo

Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…

Human-Computer Interaction · Computer Science 2022-11-08 Geonsun Lee , Jennifer Healey , Dinesh Manocha

Gaze cueing is a fundamental part of social interactions, and broadly studied using Posner task based gaze cueing paradigms. While studies using human stimuli consistently yield a gaze cueing effect, results from studies using robotic…

Human-Computer Interaction · Computer Science 2023-02-10 Kassandra Friebe , Kristina Malinovska , Sabina Samporova , Matej Hoffmann

This work covers multiple aspects of overt visual attention on 3D renders: measurement, projection, visualization, and application to studying the influence of material appearance on looking behaviour. In the scope of this work, we ran an…

Human-Computer Interaction · Computer Science 2019-05-28 Oleksii Sidorov , Joshua S. Harvey , Hannah E. Smithson , Jon Y. Hardeberg