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With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

Generative Artificial Intelligence (GAI) offers new opportunities for reconstructing these unrecorded memory scenes, yet existing web-based tools undermine users' sense of agency through disengaging and unpredictable interactions. In this…

Human-Computer Interaction · Computer Science 2026-03-16 Zhou Fang , Janet Yi-Ching Huang

Social media platforms offer flagging, a technical feature that empowers users to report inappropriate posts or bad actors to reduce online harm. The deceptively simple flagging interfaces on nearly all major social media platforms disguise…

Human-Computer Interaction · Computer Science 2024-12-12 Alice Qian Zhang , Kaitlin Montague , Shagun Jhaver

Image-based virtual try-on involves synthesizing perceptually convincing images of a model wearing a particular garment and has garnered significant research interest due to its immense practical applicability. Recent methods involve a two…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Ayush Chopra , Rishabh Jain , Mayur Hemani , Balaji Krishnamurthy

This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…

Robotics · Computer Science 2018-10-16 Janis Stolzenwald , Walterio W. Mayol-Cuevas

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang

Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…

Human-Computer Interaction · Computer Science 2023-08-15 Chenyang Zhang , Tiansu Chen , Rohan Nedungadi , Eric Shaffer , Elahe Soltanaghai

Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains…

Human-Computer Interaction · Computer Science 2019-01-31 Xucong Zhang , Yusuke Sugano , Andreas Bulling

As technology increasingly aligns with users' personal values, traditional models of usability, focused on functionality and specifically effectiveness, efficiency, and satisfaction, may not fully capture how people perceive and evaluate…

Human-Computer Interaction · Computer Science 2025-12-19 Antonios Saravanos

In this paper we investigate the value of gaze-driven adaptive interventions to support processing of textual documents with embedded visualizations, i.e., Magazine Style Narrative Visualizations (MSNVs). These interventions are provided…

Human-Computer Interaction · Computer Science 2019-12-13 Sébastien Lallé , Dereck Toker , Cristina Conati

Gaze is a crucial social cue in any interacting scenario and drives many mechanisms of social cognition (joint and shared attention, predicting human intention, coordination tasks). Gaze direction is an indication of social and emotional…

Robotics · Computer Science 2024-10-28 Maria Lombardi , Elisa Maiettini , Agnieszka Wykowska , Lorenzo Natale

On online video platforms, viewers often lack a channel to sense others' and express their affective state on the fly compared to co-located group-viewing. This study explored the design of complementary affective communication specifically…

Human-Computer Interaction · Computer Science 2024-03-05 Zeyu Huang , Xinyi Cao , Yuanhao Zhang , Xiaojuan Ma

In the research of the impact of gestures using by a lecturer, one challenging task is to infer the attention of a group of audiences. Two important measurements that can help infer the level of attention are eye movement data and…

Neural and Evolutionary Computing · Computer Science 2018-01-09 Qiangeng Xu , John Kender

Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine interaction have been explored. Gaze input, i.e., information input via eye-movements of users, represents a promising method for contact-free…

Human-Computer Interaction · Computer Science 2023-06-06 Zhe Zeng , Sai Liu , Hao Cheng , Hailong Liu , Yang Li , Yu Feng , Felix Wilhelm Siebert

Generative AI for the creation of images is becoming a staple in the toolkit of digital artists and visual designers. The interaction with these systems is mediated by \emph{prompting}, a process in which users write a short text to…

Computers and Society · Computer Science 2024-02-20 Maddalena Torricelli , Mauro Martino , Andrea Baronchelli , Luca Maria Aiello

Most current approaches to social navigation focus on the trajectory and position of participants in the interaction. Our current work on the topic focuses on integrating gaze into social navigation, both to cue nearby pedestrians as to the…

Robotics · Computer Science 2021-07-13 Justin Hart , Reuth Mirsky , Xuesu Xiao , Peter Stone

People increasingly turn to conversational agents such as ChatGPT to seek guidance for their personal problems. As these systems grow in capability, many now display elements of "thinking": short reflective statements that reveal a model's…

Human-Computer Interaction · Computer Science 2026-01-26 Samuel Rhys Cox , Jade Martin-Lise , Simo Hosio , Niels van Berkel

The growing prevalence of realistic AI-generated videos on media platforms increasingly blurs the line between fact and fiction, eroding public trust. Understanding how people watch AI-generated videos offers a human-centered perspective…

Human-Computer Interaction · Computer Science 2026-05-12 Danqing Shi , Lan Jiang , Katherine M. Collins , Shangzhe Wu , Ayush Tewari , Miri Zilka

As the rate of content production grows, we must make a staggering number of daily decisions about what information is worth acting on. For any flourishing online social media system, users can barely keep up with the new content shared by…

Social and Information Networks · Computer Science 2016-11-18 Nathan O. Hodas , Kristina Lerman