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Related papers: VergeIO: Depth-Aware Eye Interaction on Glasses

200 papers

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…

Human-Computer Interaction · Computer Science 2023-11-22 Mohammed Safayet Arefin , J. Edward Swan , Russell Cohen Hoffing , Steven Thurman

Event cameras show great potential for visual odometry (VO) in handling challenging situations, such as fast motion and high dynamic range. Despite this promise, the sparse and motion-dependent characteristics of event data continue to…

Robotics · Computer Science 2025-05-01 Weipeng Guan , Fuling Lin , Peiyu Chen , Peng Lu

The discrimination of human gestures using wearable solutions is extremely important as a supporting technique for assisted living, healthcare of the elderly and neurorehabilitation. This paper presents a mobile electromyography (EMG)…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Enea Ceolini , Gemma Taverni , Lyes Khacef , Melika Payvand , Elisa Donati

In this paper, we present GazeTrak, the first acoustic-based eye tracking system on glasses. Our system only needs one speaker and four microphones attached to each side of the glasses. These acoustic sensors capture the formations of the…

Human-Computer Interaction · Computer Science 2024-02-27 Ke Li , Ruidong Zhang , Boao Chen , Siyuan Chen , Sicheng Yin , Saif Mahmud , Qikang Liang , François Guimbretière , Cheng Zhang

This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Samer Alashhab , Antonio Javier Gallego , Miguel Ángel Lozano

Ultrasound imaging of the forearm has demonstrated significant potential for accurate hand gesture classification. Despite this progress, there has been limited focus on developing a stand-alone end- to-end gesture recognition system which…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Keshav Bimbraw , Haichong K. Zhang , Bashima Islam

This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Dillon Lohr , Michael J. Proulx , Oleg Komogortsev

We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in…

Human-Computer Interaction · Computer Science 2026-03-23 Taejun Kim , Vimal Mollyn , Riku Arakawa , Chris Harrison

Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…

Hardware Architecture · Computer Science 2026-03-18 Neeraj Solanki , Hong Ding , Sepehr Tabrizchi , Ali Shafiee Sarvestani , Shaahin Angizi , David Z. Pan , Arman Roohi

Monitoring the state of contact is essential for robotic devices, especially grippers that implement gecko-inspired adhesives where intimate contact is crucial for a firm attachment. However, due to the lack of deformable sensors, few have…

Robotics · Computer Science 2021-05-04 Chohei Pang , Kinwing Mak , Yazhan Zhang , Yang Yang , Yu Alexander Tse , Michael Yu Wang

Recent advancements in augmented reality (AR) have enabled the use of various sensors on smart glasses for applications like facial reconstruction, which is vital to improve AR experiences for virtual social activities. However, the size…

Human-Computer Interaction · Computer Science 2024-05-24 Yanrong Li , Tengxiang Zhang , Xin Zeng , Yuntao Wang , Haotian Zhang , Yiqiang Chen

In this work, we introduce the EyeSight Hand, a novel 7 degrees of freedom (DoF) humanoid hand featuring integrated vision-based tactile sensors tailored for enhanced whole-hand manipulation. Additionally, we introduce an actuation scheme…

Robotics · Computer Science 2024-08-13 Branden Romero , Hao-Shu Fang , Pulkit Agrawal , Edward Adelson

The goal of this project is to create an inexpensive, lightweight, wearable assistive device that can measure hand or finger movements accurately enough to identify a range of hand gestures. One eventual application is to provide assistive…

Human-Computer Interaction · Computer Science 2020-09-29 Sanjay Seshan

Egocentric Interactive hand-object segmentation (EgoIHOS) requires the segmentation of hands and interacting objects in egocentric images, which is crucial for understanding human behavior in assistive systems. Previous methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yuejiao Su , Yi Wang , Lap-Pui Chau

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by…

Human-Computer Interaction · Computer Science 2024-10-23 Kazuya Izumi , Ryosuke Hyakuta , Ippei Suzuki , Yoichi Ochiai

Human gaze offers rich supervisory signals for understanding visual attention in complex visual environments. In this paper, we propose Eyes on Target, a novel depth-aware and gaze-guided object detection framework designed for egocentric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Vishakha Lall , Yisi Liu

Gestures performed accompanying the voice are essential for voice interaction to convey complementary semantics for interaction purposes such as wake-up state and input modality. In this paper, we investigated voice-accompanying…

Human-Computer Interaction · Computer Science 2023-03-21 Zisu Li , Cheng Liang , Yuntao Wang , Yue Qin , Chun Yu , Yukang Yan , Mingming Fan , Yuanchun Shi