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Related papers: VergeIO: Depth-Aware Eye Interaction on Glasses

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Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Luming Wang , Hao Shi , Jiajun Zhai , Kailun Yang , Kaiwei Wang

Secure communication is essential in covert and safety-critical settings where verbal interactions may expose user intent or operational context. Wearable gesture-based communication enables low-effort, nonverbal interaction, but existing…

Cryptography and Security · Computer Science 2026-02-10 Tasnia Ashrafi Heya , Sayed Erfan Arefin

Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

Human-Computer Interaction · Computer Science 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

Robotic manipulators are increasingly used to assist individuals with mobility impairments in object retrieval. However, the predominant joystick-based control interfaces can be challenging due to high precision requirements and unintuitive…

Robotics · Computer Science 2025-10-28 Zitiantao Lin , Yongpeng Sang , Yang Ye

In sensitive scenarios, such as meetings, negotiations, and team sports, messages must be conveyed without detection by non-collaborators. Previous methods, such as encrypting messages, eye contact, and micro-gestures, had problems with…

Human-Computer Interaction · Computer Science 2024-11-22 Hongxin Li , Jingsheng Tang , Xuechao Xu , Wei Dai , Yaru Liu , Junhao Xiao , Huimin Lu , Zongtan Zhou

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…

Artificial Intelligence · Computer Science 2020-10-13 Jatin Sharma , Jon Campbell , Pete Ansell , Jay Beavers , Christopher O'Dowd

Despite the enhanced realism and immersion provided by VR headsets, users frequently encounter adverse effects such as digital eye strain (DES), dry eye, and potential long-term visual impairment due to excessive eye stimulation from VR…

Image and Video Processing · Electrical Eng. & Systems 2023-11-14 Yitong Sun , Zijian Zhou , Cyriel Diels , Ali Asadipour

Vision Language Models (VLMs) have demonstrated strong capabilities in understanding visual content, yet their ability to predict where humans look on user interfaces remains unexplored. We present UIGaze, a study investigating how closely…

Human-Computer Interaction · Computer Science 2026-04-30 Min Song , Yoonseong Lee , Yeonhu Seo

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang

Many safety-critical applications, especially in autonomous driving, require reliable object detectors. They can be very effectively assisted by a method to search for and identify potential failures and systematic errors before these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Valentyn Boreiko , Matthias Hein , Jan Hendrik Metzen

Conventional electromyography (EMG) measures the continuous neural activity during muscle contraction, but lacks explicit quantification of the actual contraction. Mechanomyography (MMG) and accelerometers only measure body surface motion,…

Human-Computer Interaction · Computer Science 2022-11-08 Zijing Zhang , Edwin C. Kan

Hand gesture recognition attracts great attention for interaction since it is intuitive and natural to perform. In this paper, we explore a novel method for interaction by using bone-conducted sound generated by finger movements while…

Human-Computer Interaction · Computer Science 2021-12-14 Bing Zhou , Matias Aiskovich , Sinem Guven

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

Human-Computer Interaction · Computer Science 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

Automated hand gesture recognition has been a focus of the AI community for decades. Traditionally, work in this domain revolved largely around scenarios assuming the availability of the flow of images of the user hands. This has partly…

Machine Learning · Computer Science 2023-05-15 Ying Liu , Liucheng Guo , Valeri A. Makarov , Yuxiang Huang , Alexander Gorban , Evgeny Mirkes , Ivan Y. Tyukin

Sensor embedded glove systems have been reported to require careful, time consuming and precise calibrations on a per user basis in order to obtain consistent usable data. We have developed a low cost, flex sensor based smart glove system…

Robotics · Computer Science 2022-01-11 Davis Le , Sairam Tangirala , Tae Song Lee

In order to successfully perform manipulation tasks in new environments, such as grasping, robots must be proficient in segmenting unseen objects from the background and/or other objects. Previous works perform unseen object instance…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Howard H. Qian , Yangxiao Lu , Kejia Ren , Gaotian Wang , Ninad Khargonkar , Yu Xiang , Kaiyu Hang

Accurate, infrastructure-less sensor systems for motion tracking are essential for mobile robotics and augmented reality (AR) applications. The most popular state-of-the-art visual-inertial odometry (VIO) systems, however, are too…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Jonas Kühne , Christian Vogt , Michele Magno , Luca Benini

Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Zhiming Hu , Jiahui Xu , Syn Schmitt , Andreas Bulling

One of the main challenges of social interaction in virtual reality settings is that head-mounted displays occlude a large portion of the face, blocking facial expressions and thereby restricting social engagement cues among users. Hence,…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Steven Hickson , Nick Dufour , Avneesh Sud , Vivek Kwatra , Irfan Essa

As robots become increasingly prevalent in both homes and industrial settings, the demand for intuitive and efficient human-machine interaction continues to rise. Gesture recognition offers an intuitive control method that does not require…

Robotics · Computer Science 2025-09-16 Yuqing Song , Cesare Tonola , Stefano Savazzi , Sanaz Kianoush , Nicola Pedrocchi , Stephan Sigg
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