Related papers: VergeIO: Depth-Aware Eye Interaction on Glasses
This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…
Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential.…
Hearing-impaired listeners usually have troubles attending target talker in multi-talker scenes, even with hearing aids (HAs). The problem can be solved with eye-gaze steering HAs, which requires listeners eye-gazing on the target. In a…
Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While event cameras show…
With the emergence of the Metaverse and focus on wearable devices in the recent years gesture based human-computer interaction has gained significance. To enable gesture recognition for VR/AR headsets and glasses several datasets focusing…
In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…
High-density electromyography (HD-EMG) has emerged as a powerful modality for decoding fine-grained neuromuscular activity, enabling real-time neural-machine interfaces (NMIs) for applications such as prosthetic control, rehabilitation, and…
We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with a fallback to monocular depth estimation when rectification is…
Sensing gloves have become important tools for teleoperation and robotic policy learning as they are able to provide rich signals like speed, acceleration and tactile feedback. A common approach to track gloved hands is to directly use the…
Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to…
Grasping assistance is essential for restoring autonomy in individuals with motor impairments, particularly in unstructured environments where object categories and user intentions are diverse and unpredictable. We present OVGrasp, a…
Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human…
Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains…
Reliable human-robot communication is essential for underwater human-robot interaction (U-HRI), yet traditional methods such as acoustic signaling and predefined gesture-based models suffer from limitations in adaptability and robustness.…
The cameras in modern gaze-tracking systems suffer from fundamental bandwidth and power limitations, constraining data acquisition speed to 300 Hz realistically. This obstructs the use of mobile eye trackers to perform, e.g., low latency…
In this paper, we present two approaches and algorithms that adapt areas of interest We present a new deep neural network (DNN) that can be used to directly determine gaze position using EEG data. EEG-based eye tracking is a new and…
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point…
Smart earbuds are recognized as a new wearable platform for personal-scale human motion sensing. However, due to the interference from head movement or background noise, commonly-used modalities (e.g. accelerometer and microphone) fail to…
We design a system, SolarGest, which can recognize hand gestures near a solar-powered device by analyzing the patterns of the photocurrent. SolarGest is based on the observation that each gesture interferes with incident light rays on the…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal…