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Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

Applications of the Extended Reality (XR) spectrum, a superset of Mixed, Augmented and Virtual Reality, are gaining prominence and can be employed in a variety of areas, such as virtual museums. Examples can be found in the areas of…

Graphics · Computer Science 2021-01-12 Efstratios Geronikolakis , George Papagiannakis

Conventional adaptive bitrate (ABR) streaming systems typically rely on static bitrate ladders to optimize Quality of Experience (QoE). While operationally simple, this "one-size-fits-all" approach neglects content-specific characteristics,…

Image and Video Processing · Electrical Eng. & Systems 2026-05-18 Xin Xiong , Yixu Chen , Hai Wei , Yongjun Wu , Sriram Sethuraman

Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly…

Networking and Internet Architecture · Computer Science 2025-01-15 Jakob Struye , Sam Van Damme , Nabeel Nisar Bhat , Arno Troch , Barend Van Liempd , Hany Assasa , Filip Lemic , Jeroen Famaey , Maria Torres Vega

Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the…

Graphics · Computer Science 2018-02-23 Stefan Eilemann , David Steiner , Renato Pajarola

Modern cybersecurity platforms must process and display high-frequency telemetry such as network logs, endpoint events, alerts, and policy changes in real time. Traditional rendering techniques based on static pagination or fixed polling…

Human-Computer Interaction · Computer Science 2026-03-20 Mona Rajhans

Adhoc networks are characterized by connectivity through a collection of wireless nodes and fast changing network topology. Wireless nodes are free to move independent of each other which makes routing much difficult. This calls for the…

Networking and Internet Architecture · Computer Science 2011-09-20 M. Rajendiran , S. K. Srivatsa

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…

Multimedia · Computer Science 2016-12-28 Tarek El-Ganainy , Mohamed Hefeeda

We design and evaluate a mixed reality real-time communication system for remote assistance during CPR emergencies. Our system allows an expert to guide a first responder, remotely, on how to give first aid. RGBD cameras capture a…

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching,…

Performance · Computer Science 2024-12-02 Gustavo de Veciana , Sonia Fahmy , George Kesidis , Voicu Popescu

Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers…

Multimedia · Computer Science 2024-03-26 Reza Farahani , Christian Timmerer , Hermann Hellwagner

Extended reality (XR) is a key innovation of 5G-advanced and beyond networks. The diverse XR use-cases, including virtual reality, augmented reality, and mixed reality, transform the way humans interact with surrounding environments. Thus,…

Signal Processing · Electrical Eng. & Systems 2023-06-08 Ali A. Esswie , Morris Repeta

The ubiquity of smartphone cameras and IoT cameras, together with the recent boom of deep learning and deep neural networks, proliferate various computer vision driven mobile and IoT applications deployed on the edge. This paper focuses on…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-06 Zhe Yang , Klara Nahrstedt , Hongpeng Guo , Qian Zhou

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

Signal Processing · Electrical Eng. & Systems 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

Super-resolution (SR) is a key technique for improving the visual quality of video content by increasing its spatial resolution while reconstructing fine details. SR has been employed in many applications including video streaming, where…

Image and Video Processing · Electrical Eng. & Systems 2025-07-10 Yuxuan Jiang , Jakub Nawała , Chen Feng , Fan Zhang , Xiaoqing Zhu , Joel Sole , David Bull

Diffusion models have recently advanced video restoration, but applying them to real-world video super-resolution (VSR) remains challenging due to high latency, prohibitive computation, and poor generalization to ultra-high resolutions. Our…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Junhao Zhuang , Shi Guo , Xin Cai , Xiaohui Li , Yihao Liu , Chun Yuan , Tianfan Xue

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab…

Human-Computer Interaction · Computer Science 2021-01-21 Jack Ratcliffe , Francesco Soave , Nick Bryan-Kinns , Laurissa Tokarchuk , Ildar Farkhatdinov

Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360-degree videos to video-conferencing and live streaming. However, robustly delivering visual content under…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Royson Lee , Stylianos I. Venieris , Nicholas D. Lane

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic