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Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

The integration of advanced video codecs into the streaming pipeline is growing in response to the increasing demand for high quality video content. However, the significant computational demand for advanced codecs like Versatile Video…

Multimedia · Computer Science 2023-12-14 Yiqun Liu , Hadi Amirpour , Mohsen Abdoli , Christian Timmerer , Thomas Guionnet

The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…

Networking and Internet Architecture · Computer Science 2026-02-11 Jashanjot Singh Sidhu , Jorge Ignacio Sandoval , Abdelhak Bentaleb , Sandra Cespedes

Modern scientific instruments generate data at rates that increasingly exceed local compute capabilities and, when paired with the staging and I/O overheads of file-based transfers, also render file-based use of remote HPC resources…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-01 Flavio Castro , Weijian Zheng , Joaquin Chung , Ian Foster , Rajkumar Kettimuthu

One of the rapidly emerging services for fifth-generation (5G)-Advanced is eXtended Reality (XR) which combines several immersive experiences and cloud gaming services. Those services are demanding as they call for relatively high data…

Signal Processing · Electrical Eng. & Systems 2022-10-27 Pouria Paymard , Abolfazl Amiri , Troels E. Kolding , Klaus I. Pedersen

Although variable-rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real-time rendering due to special requirements such as random access to individual texels. In…

Graphics · Computer Science 2025-10-13 Elias Kristmann , Markus Schütz , Michael Wimmer

The prospect of 4D video in Extended Reality (XR) platform is huge and exciting, it opens a whole new way of human computer interaction and the way we perceive the reality and consume multimedia. In this thesis, we have shown that…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Karthik Shivashankar

Recent advancements in real-time super-resolution have enabled higher-quality video streaming, yet existing methods struggle with the unique challenges of compressed video content. Commonly used datasets do not accurately reflect the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Evgeney Bogatyrev , Khaled Abud , Ivan Molodetskikh , Nikita Alutis , Dmitriy Vatolin

Digital Twin (DT) technology holds immense potential for surgical planning and personalized medicine. However, generating interactive, patient-specific anatomical twins currently relies on computationally heavy Server-Side Rendering (SSR)…

Graphics · Computer Science 2026-05-20 Oserebameh Augustine Beckley

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

The last years have witnessed a dramatic growth in the number as well as the variety of graphics intensive mobile applications, which allow users to interact and navigate through large scenes such as ancient places, museums and even virtual…

Networking and Internet Architecture · Computer Science 2018-05-07 Ghada Mohammed Fathy

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…

Networking and Internet Architecture · Computer Science 2021-09-21 Luke Hsiao , Brooke Krajancich , Philip Levis , Gordon Wetzstein , Keith Winstein

The demand of high-resolution video contents has grown over the years. However, the delivery of high-resolution video is constrained by either computational resources required for rendering or network bandwidth for remote transmission. To…

Computer Vision and Pattern Recognition · Computer Science 2022-12-29 Eugene Lee , Lien-Feng Hsu , Evan Chen , Chen-Yi Lee

In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cloud gaming, which render content on the fly, require low…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-21 Jin Heo , Vic Wang , Ketan Bhardwaj , Ada Gavrilovska

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Leonid Keselman , Martial Hebert

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which…

Networking and Internet Architecture · Computer Science 2019-05-21 Richard Cloete , Nick Holliman

Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Thu Nguyen-Phuoc , Chuan Li , Stephen Balaban , Yong-Liang Yang

Transmission of high-definition (HD) video is a promising application for 60 GHz wireless links, since very high transmission rates (up to several Gbit/s) are possible. In particular we consider a sports stadium broadcasting system where…

Networking and Internet Architecture · Computer Science 2013-02-13 Joongheon Kim , Yafei Tian , Stefan Mangold , Andreas F. Molisch
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