Related papers: Playing Snake on a Graph
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
Various models to quantify the reliability of a network have been studied where certain components of the graph may fail at random and the probability that the remaining graph is connected is the proxy for reliability. In this work we…
Let $n, k$ be positive integers. The $(k+1)$-star avoidance game on $K_n$ is played as follows. Two players take it in turn to claim a (previously unclaimed) edge of the complete graph on $n$ vertices. The first player to claim all edges of…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
In the Maker-Breaker domination game played on a graph $G$, Dominator's goal is to select a dominating set and Staller's goal is to claim a closed neighborhood of some vertex. We study the cases when Staller can win the game. If Dominator…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
An arc of a graph is an oriented edge and a 3-arc is a 4-tuple $(v,u,x,y)$ of vertices such that both $(v,u,x)$ and $(u,x,y)$ are paths of length two. The 3-arc graph of a graph $G$ is defined to have vertices the arcs of $G$ such that two…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…
An $\alpha$-thin tree $T$ of a graph $G$ is a spanning tree such that every cut of $G$ has at most an $\alpha$ proportion of its edges in $T$. The Thin Tree Conjecture proposes that there exists a function $f$ such that for any $\alpha >…
Cops and robbers is a game between two players, where one tries to catch the other by moving along the edges of a graph. It is well known that on a finite graph the cop has a winning strategy if and only if the graph is constructible and…
Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…
We introduce a generalization of "Solo Chess", a single-player variant of the game that can be played on chess.com. The standard version of the game is played on a regular 8 x 8 chessboard by a single player, with only white pieces, using…
The Surjective Homomorphism problem is to test whether a given graph G called the guest graph allows a vertex-surjective homomorphism to some other given graph H called the host graph. The bijective and injective homomorphism problems can…
The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains…
The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…
We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any $n$-vertex…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…