Related papers: On graph automorphisms related to Snort
The $1/2$-conjecture on the domination game asserts that if $G$ is a traceable graph, then the game domination number $\gamma_g(G)$ of $G$ is at most $\left\lceil \frac{n(G)}{2} \right\rceil$. A traceable graph is a $1/2$-graph if…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
A graph is called odd if there is an orientation of its edges and an automorphism that reverses the sense of an odd number of its edges, and even otherwise. Pontus von Br\"omssen (n\'e Andersson) showed that the existence of such an…
We introduce a game on graphs. By a theorem of Zermelo, each instance of the game on a finite graph is determined. While the general decision problem on which player has a winning strategy in a given instance of the game is unsolved, we…
A graph $X$ is said to be "unstable" if the direct product $X \times K_2$ (also called the canonical double cover of $X$) has automorphisms that do not come from automorphisms of its factors $X$ and $K_2$. It is "nontrivially unstable" if…
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
A graph is an opposition graph, respectively, a coalition graph, if it admits an acyclic orientation which puts the two end-edges of every chordless 4-vertex path in opposition, respectively, in the same direction. Opposition and coalition…
In an Avoider-Enforcer game, we are given a hypergraph. Avoider and Enforcer alternate in claiming an unclaimed vertex, until all the vertices of the hypergraph are claimed. Enforcer wins if Avoider claims all vertices of an edge; Avoider…
A graph G is said to be 2-distinguishable if there is a 2-labeling of its vertices which is not preserved by any nontrivial automorphism of G. We show that every locally finite graph with infinite motion and growth at most…
We consider a game in which a cop searches for a moving robber on a graph using distance probes, studied by Carragher, Choi, Delcourt, Erickson and West, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt,…
We define a family of vertex colouring games played over a pair of graphs or digraphs $(G,H)$ by players $\forall$ and $\exists$. These games arise from work on a longstanding open problem in algebraic logic. It is conjectured that there is…
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…
In an earlier paper the first two authors have shown that self-complementary graphs can always be oriented in such a way that the union of the oriented version and its isomorphically oriented complement gives a transitive tournament. We…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We consider biased $(1:b)$ Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if $b \geq 200 n \ln n$. By this we…
This article deals with homomorphisms of oriented graphs with respect to push equivalence. Here homomorphisms refer to arc preserving vertex mappings, and push equivalence refers to the equivalence class of orientations of a graph $G$ those…