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Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…
As Generative AI becomes a key component in physics education, a significant ethical challenge has emerged: the tendency of students to anthropomorphize Large Language Models (LLMs), treating them as authoritative "oracles" that retrieve…
Exciting scientific results such as the discovery of the Higgs boson offer a great opportunity to engage young people in particle physics. International Particle Physics Masterclasses highlight how high school students across the world can…
This paper develops and analyses a novel quantum combinatorial game: quantum checkers (codenamed Cheqqers). The concepts of superposition, entanglement, measurements and interference from quantum mechanics are integrated into the game of…
We present an interactive game which challenges a single player to match 3-dimensional polytopes to their planar nets. It is open source, and it runs in standard web browsers
Generative AI has the potential to transform personalization and accessibility of education. However, it raises serious concerns about accuracy and helping students become independent critical thinkers. In this study, we designed a helpful…
This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…
Multi-object state estimation is a fundamental problem for robotic applications where a robot must interact with other moving objects. Typically, other objects' relevant state features are not directly observable, and must instead be…
Since the discovery of the Higgs boson, testing the many possible extensions to the Standard Model has become a key challenge in particle physics. This paper discusses a new method for predicting the compatibility of new physics theories…
Seemingly we are not so far from Star Trek's food replicator. Generative artificial intelligence is rapidly becoming an integral part of both science and education, offering not only automation of processes but also the dynamic creation of…
We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications…
Understanding and reasoning about physics is an important ability of intelligent agents. We develop the PHYRE benchmark for physical reasoning that contains a set of simple classical mechanics puzzles in a 2D physical environment. The…
Automatically grading the diverse range of question types in high school physics problem is a challenge that requires automated grading techniques from different fields. We report the findings of a Systematic Literature Review of potential…
"Bubble Ball" is a game built on a 2D physics engine, where a finite set of objects can modify the motion of a bubble-like ball. The objective is to choose the set and the initial configuration of the objects, in order to get the ball to…
The interest in studying quantum mechanics is always increasing in our society and schools. Especially in the latter case, this leads researchers to implement suitable actions to meet social needs of knowledge of quantum physics. We present…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
Interacting particle systems play a key role in science and engineering. Access to the governing particle interaction law is fundamental for a complete understanding of such systems. However, the inherent system complexity keeps the…
Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…
Learning to program has become common in schools, higher education and individual learning. Although testing is an important aspect of programming, it is often neglected in education due to a perceived lack of time and knowledge, or simply…
We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…