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To develop an increase in societal interest in the fundamental sciences of particle physics and particularly for maintaining the support structures needed to succeed in experiments that take several decades to develop and complete, requires…

In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This…

Artificial Intelligence · Computer Science 2018-09-18 Anton Orell Wiehe , Nil Stolt Ansó , Madalina M. Drugan , Marco A. Wiering

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

Six major frameworks have emerged attempting to describe particle physics beyond the Standard Model. Despite their different theoretical genera, these frameworks have a number of common phenomenological features and problems. While it will…

High Energy Physics - Phenomenology · Physics 2015-03-17 Joseph D. Lykken

Most attention in K-12 artificial intelligence and machine learning (AI/ML) education has been given to having youths train models, with much less attention to the equally important testing of models when creating machine learning…

Computers and Society · Computer Science 2023-12-15 L. Morales-Navarro , M. Shah , Y. B. Kafai

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

We investigated student reactions to two computational physics courses incorporating several videogame-like aspects. These included use of gaming terminology such as "levels," "weapons," and "bosses"; a game-style point system linked to…

Physics Education · Physics 2014-10-14 Ian D. Beatty , Lauren A. Harris

Physics instructors often rely on demonstrations when teaching, using real-time examples to appeal to student intuition or tinkering with a physical system to develop a deeper and more natural understanding of a topic. However, some…

Physics Education · Physics 2025-08-20 Brian DiGiorgio Zanger

Artificial intelligence (AI) is now ubiquitous in our lives, and we regularly experience its decisions. Yet, the general public has very little knowledge about how it works, its use of data, its lack of objectivity, and its fallibility. In…

Computers and Society · Computer Science 2026-03-17 Carole Adam , Cedric Lauradoux

In Norway, particle physics is part of the high school curriculum in physics which introduces the need for good university teaching in particle physics without the usual technical approach. Given how much conflicting information and…

Physics Education · Physics 2017-09-11 Nils-Erik Bomark

Future AI-based studies in particle physics will likely start from a foundation model to accelerate training and enhance sensitivity. As a step towards a general-purpose foundation model for particle physics, we investigate whether the…

High Energy Physics - Experiment · Physics 2026-04-15 Gregor Krzmanc , Vinicius Mikuni , Benjamin Nachman , Callum Wilkinson

In this paper, we apply reinforcement learning to particle physics model building. As an example environment, we use the space of Froggatt-Nielsen type models for quark masses. Using a basic policy-based algorithm we show that neural…

High Energy Physics - Theory · Physics 2021-05-17 T. R. Harvey , A. Lukas

ColorShapeLinks is an AI board game competition framework specially designed for students and educators in videogame development, with openness and accessibility in mind. The competition is based on an arbitrarily-sized version of the…

Computers and Society · Computer Science 2021-03-01 Nuno Fachada

This study investigates the impact of a novel application of generative artificial intelligence (AI) in physics instruction: engaging students in prompting, refining, and validating AI-constructed simulations of physical phenomena. In a…

Physics Education · Physics 2025-09-30 Yossi Ben-Zion , Turhan K. Carroll , Colin G. West , Jesse Wong , Noah D. Finkelstein

Duality games are a way of looking at wave-particle duality. In these games. Alice and Bob together are playing against the House. The House specifies, at random, which of two sub-games Alice and Bob will play. One game, Ways, requires that…

Quantum Physics · Physics 2021-12-08 Mark Hillery

Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills for exploring and…

Artificial Intelligence · Computer Science 2026-03-25 Raj Ghugare , Roger Creus Castanyer , Catherine Ji , Kathryn Wantlin , Jin Schofield , Karthik Narasimhan , Benjamin Eysenbach

As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…

Artificial Intelligence · Computer Science 2025-02-24 Shashank Sonkar , Naiming Liu , Xinghe Chen , Richard G. Baraniuk

Machine learning has proven to be a valuable tool to approximate functions in high-dimensional spaces. Unfortunately, analysis of these models to extract the relevant physics is never as easy as applying machine learning to a large dataset…

Materials Science · Physics 2020-05-06 Conrad W. Rosenbrock , Eric R. Homer , Gábor Csányi , Gus L. W. Hart

A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning environment \emph{StudentResearcher} which incorporates…

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen