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This paper introduces a card game called "Quark Matter Card Games," inspired by the creativity of a high school student, Csaba T\"or\"ok, and developed in collaboration with physicist Tam\'as Cs\"org\H{o}. The game utilizes a deck of 66…
This introductory work combines bottom-up and top-down approaches towards understanding the underlying categorical structure of possible unifying theories descending from string theory. Guided by well-established developments in the realm…
School visits to research laboratories or facilities represent a unique way to bring students closer to science and STEM (Science, Technology, Engineering and Mathematics) careers. However, such visits can be very expensive for students and…
Quantum mechanics can seem like a departure from everyday experience of the physical world, but constructivist theories assert that learners build new ideas from their existing ones. To explore how students can navigate this tension, we…
We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…
This primer is a brief introduction to the technologies used in particle detectors designed for high-energy particle physics experiments. The intended readers are students, especially undergraduates, starting laboratory work.
In a first course to classical mechanics elementary physical processes like elastic two-body collisions, the mass-spring model, or the gravitational two-body problem are discussed in detail. The continuation to many-body systems, however,…
As part of a study into students' problem solving behaviors, we asked upper-division physics students to solve estimation problems in clinical interviews. We use the Resources Framework and epistemic games to describe students' problem…
Gamification of quantum theory can provide new inroads into the subject: by allowing users to experience simulated worlds that manifest obvious quantum behaviors they can potentially build intuition for quantum phenomena. The Qubit Factory…
Student-generated multiple-choice questions (MCQs) revised by the instructor were used to design an educational game and to set part of the exam in the framework of an elementary course in Photonics. An anonymous survey among the students…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
As complex societal issues continue to emerge, fostering democratic skills like valuing diverse perspectives and collaborative decision-making is increasingly vital in education. In this paper, we propose a Peer Agent (PA) system designed…
We provide a framework for exploring physics beyond the Standard Model with reinforcement learning using graph representations of new physics theories. The graph structure allows for model-building without a priori specifying definite…
This paper introduces `Math Battles with AI', an innovative competitive format designed at ITMO University to redefine the role of generative AI in mathematics education. Moving away from a purely defensive stance, the authors propose an AI…
The research in Artificial Intelligence methods with potential applications in science has become an essential task in the scientific community last years. Physics Informed Neural Networks (PINNs) is one of this methods and represent a…
The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…
Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…
We have witnessed remarkable advances in LLM reasoning capabilities with the advent of DeepSeek-R1. However, much of this progress has been fueled by the abundance of internet question-answer (QA) pairs, a major bottleneck going forward,…
One of the capabilities which 21st-century skill compulsory a person is critical thinking and problem-solving skill that becomes top positions rank. Focus on problem-solving skills can be taught to a child, especially begun in elementary…