Related papers: Nim on Integer Partitions and Hyperrectangles
Physics informed neural networks (PINNs) represent a very popular class of neural solvers for partial differential equations. In practice, one often employs stochastic gradient descent type algorithms to train the neural network. Therefore,…
Solving for the frequency-domain scattered wavefield via physics-informed neural network (PINN) has great potential in seismic modeling and inversion. However, when dealing with high-frequency wavefields, its accuracy and training cost…
Physics-informed neural networks (PINNs) have emerged as a promising numerical method based on deep learning for modeling boundary value problems, showcasing promising results in various fields. In this work, we use PINNs to discretize…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
Recently, the concept of parity bias in integer partitions has been studied by several authors. We continue this study here, but for non-unitary partitions (namely, partitions with parts greater than $1$). We prove analogous results for…
For two sets $A$ and $M$ of positive integers and for a positive integer $n$, let $p(n,A,M)$ denote the number of partitions of $n$ with parts in $A$ and multiplicities in $M$, that is, the number of representations of $n$ in the form…
We determine the mis\`{e}re equivalence classes of Nim positions under two equivalence relations: one based on playing disjunctive sums with other impartial games, and one allowing sums with partizan games. In the impartial context, the…
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both…
We propose a new semi-analytic physics informed neural network (PINN) to solve singularly perturbed boundary value problems. The PINN is a scientific machine learning framework that offers a promising perspective for finding numerical…
We study two variations of Nim and Chomp which we call Monotonic Nim and Diet Chomp. In Monotonic Nim the moves are the same as in Nim, but the positions are non-decreasing numbers as in Chomp. Diet-Chomp is a variation of Chomp, where the…
We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
Mathematical models in neural networks are powerful tools for solving complex differential equations and optimizing their parameters; that is, solving the forward and inverse problems, respectively. A forward problem predicts the output of…
Physics-Informed Neural Networks (PINNs) are a class of deep learning models aiming to approximate solutions of PDEs by training neural networks to minimize the residual of the equation. Focusing on non-equilibrium fluctuating systems, we…
We study a game where two players take turns selecting points of a convex geometry until the convex closure of the jointly selected points contains all the points of a given winning set. The winner of the game is the last player able to…
Partial differential equation (PDE) solvers are fundamental to engineering simulation. Classical mesh-based approaches (finite difference/volume/element) are fast and accurate on high-quality meshes but struggle with higher-order operators…
A rectangular partition is the partition of an (axis-aligned) rectangle into interior-disjoint rectangles. We ask whether a rectangular partition permits a "nice" drawing of its dual, that is, a straight-line embedding of it such that each…
We examine the structure of the additive period of the Sprague-Grundy function of Nim-like games, among them Wythoff's Game, and deduce a bound for the length of the period and preperiod.
The Spinsim python package simulates spin-half and spin-one quantum mechanical systems following a time dependent Shroedinger equation. It makes use of numba.cuda, which is an LLVM (Low Level Virtual Machine) compiler for Nvidia Cuda…
We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…