Related papers: Complexity of Firefighting on Graphs
A procedure called \textit{graph burning} was introduced to facilitate the modelling of spread of an alarm, a social contagion, or a social influence or emotion on graphs and networks. Graph burning runs on discrete time-steps (or rounds).…
Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In…
We study Hartnell's firefighter problem on infinite trees and characterise the branching number in terms of the firefighting game. Using our results about trees, we give a partial answer to a question of Mart\'inez-Pedroza concerning…
Hunters and Rabbit game is played on a graph $G$ where the Hunter player shoots at $k$ vertices in every round while the Rabbit player occupies an unknown vertex and, if not shot, must move to a neighbouring vertex after each round. The…
Given a graph $G=(V, E)$, the problem of Graph Burning is to find a sequence of nodes from $V$, called a burning sequence, to burn the whole graph. This is a discrete-step process, and at each step, an unburned vertex is selected as an…
The Burning Number Problem (BNP) models the spread of information or contagion in a network through a discrete-time process on a graph. At each step, one new vertex is selected as a burning source, while fire simultaneously spreads from…
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…
We consider a variant of the Cops and Robber game, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. Let c_{infty}(G) denote the…
Graph burning is a graph process that models the spread of social contagion. Initially, all the vertices of a graph $G$ are unburnt. At each step, an unburnt vertex is put on fire and the fire from burnt vertices of the previous step…
The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph $G$ we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a…
In this paper we study the complexity of the firefighter problem and related problems on trees when more than one firefighter is available at each time step, and answer several open questions of Finbow and MacGillivray 2009. More precisely,…
Graph burning is a discrete-time process that models the propagation of information in a network. Initially, we have an undirected graph of unburned vertices. At each time step, an unburned vertex is chosen to burn; additionally, unburned…
We consider the complexity of problems related to the combinatorial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. Although computing the minimum…
We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…
Graph burning is a process of information spreading through the network by an agent in discrete steps. The problem is to find an optimal sequence of nodes which have to be given information so that the network is covered in least number of…
In this paper, we consider the following \emph{$k$-many firefighter problem} on a finite graph $G=(V,E)$. Suppose that a fire breaks out at a given vertex $v \in V$. In each subsequent time unit, a firefighter protects $k$ vertices which…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
In a graph $G$, a fire starts at some vertex. At every time step, firefighters can protect up to $k$ vertices, and then the fire spreads to all unprotected neighbours. The $k$-surviving rate $\rho_k(G)$ of $G$ is the expectation of the…
The severity of wildfires can be mitigated adopting preventive measures like the construction of firebreaks that are strips of land from which the vegetation is completely removed. In this paper, we model the problem of wildfire containment…
We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…