Related papers: Complexity of Firefighting on Graphs
We consider the complexity of the firefighter problem where b>=1 firefighters are available at each time step. This problem is proved NP-complete even on trees of degree at most three and budget one (Finbow et al.,2007) and on trees of…
Consider a model of fire spreading through a graph; initially some vertices are burning, and at every given time-step fire spreads from burning vertices to their neighbours. The firefighter problem is a solitaire game in which a player is…
The firefighter problem is defined as below. A fire initially breaks out at a vertex r on a graph G. In each step, a firefighter chooses to protect one vertex, which is not yet burnt. And the fire spreads out to its unprotected neighboring…
The Firefighter Problem (FP) is a graph problem originally introduced in 1995 to model the spread of a fire in a graph, which has attracted considerable attention in the literature. The goal is to devise a strategy to employ a given…
The burning number of a graph $G$ is the smallest number $b$ such that the vertices of $G$ can be covered by balls of radii $0, 1, \dots, b-1$. As computing the burning number of a graph is known to be NP-hard, even on trees, it is natural…
The concept of graph burning and burning number ($bn(G)$) of a graph G was introduced recently [1]. Graph burning models the spread of contagion (fire) in a graph in discrete time steps. $bn(G)$ is the minimum time needed to burn a graph…
In the Firefighter problem, a fire breaks out at a vertex of a graph and at each subsequent time step, the firefighter chooses a vertex to protect and then the fire spreads from each burned vertex to every unprotected neighbour. The problem…
Graph burning is a natural discrete graph algorithm inspired by the spread of social contagion. Despite its simplicity, some open problems remain steadfastly unsolved, notably the burning number conjecture, which says that every connected…
The firefighter problem with $k$ firefighters on an infinite graph $G$ is an iterative graph process, defined as follows: Suppose a fire breaks out at a given vertex $v\in V(G)$ on Turn 1. On each subsequent even turn, $k$ firefighters…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
The Firefighter problem and a variant of it, known as Resource Minimization for Fire Containment (RMFC), are natural models for optimal inhibition of harmful spreading processes. Despite considerable progress on several fronts, the…
Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
Graph burning runs on discrete time steps. The aim is to burn all the vertices in a given graph in the least number of time steps. This number is known to be the burning number of the graph. The spread of social influence, an alarm, or a…
We investigate a new oriented variant of the Firefighter Problem. In the traditional Firefighter Problem, a fire breaks out at a given vertex of a graph, and at each time interval spreads to neighbouring vertices that have not been…
Graph burning studies how fast a contagion, modeled as a set of fires, spreads in a graph. The burning process takes place in synchronous, discrete rounds. In each round, a fire breaks out at a vertex, and the fire spreads to all vertices…
Effectively positioning pursuers in pursuit-evasion games without prior knowledge of evader locations remains a significant challenge. A novel approach that combines game-theoretic control theory with Graph Neural Networks is introduced in…
Cops and Robbers is a well-studied pursuit-evasion game in which a set of cops seeks to catch a robber in a graph G, where cops and robber move along edges of G. The cop number of G is the minimum number of cops that is sufficient to catch…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…