Related papers: Complexity of Firefighting on Graphs
We consider the Minimum Coverage Kernel problem: given a set $B$ of $d$-dimensional boxes, find a subset of $B$ of minimum size covering the same region as $B$. This problem is $\mathsf{NP}$-hard, but as for many $\mathsf{NP}$-hard problems…
A generalization of hyperopic cops and robber, analogous to the $k$-visibility cops and robber, is introduced in this paper. For a positive integer $k$ the $k$-hyperopic game of cops and robber is defined similarly as the usual cops and…
We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…
Graph burning is a discrete time process which can be used to model the spread of social contagion. One is initially given a graph of unburned vertices. At each round (time step), one vertex is burned; unburned vertices with at least one…
The burning number $b(G)$ of a graph $G$ is the smallest number of turns required to burn all vertices of a graph if at every turn a new fire is started and existing fires spread to all adjacent vertices. The Burning Number Conjecture of…
Consider an information diffusion process on a graph $G$ that starts with $k>0$ burnt vertices, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as $k$ other unburnt vertices. The \emph{$k$-burning…
We consider the problem of finding decentralized strategies for multi-agent perimeter defense games. In this work, we design a graph neural network-based learning framework to learn a mapping from defenders' local perceptions and the…
In the cops and robber games played on a simple graph $G$, Aigner and Fromme's lemma states that one cop can guard a shortest path in the sense that the robber cannot enter this path without getting caught after finitely many steps. In this…
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always…
The burning process on a graph $G$ starts with a single burnt vertex, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as one other unburnt vertex. The burning number of $G$ is the smallest number of…
Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonstrated the effectiveness of the pre-training and fine-tuning…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…
For a hereditary graph class $\mathcal{H}$, the $\mathcal{H}$-elimination distance of a graph $G$ is the minimum number of rounds needed to reduce $G$ to a member of $\mathcal{H}$ by removing one vertex from each connected component in each…
The game of Cops and Robbers is a pursuit-evasion game on graphs that has been extensively studied in finite settings, particularly through the concept of cop number. In this paper, we explore infinite variants of the game, focusing on the…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
The Taxman game has proven to be hard to solve optimally, so efforts have been made to find heuristic strategies that do well in practice. We present results on the NP-hardness of a variant of the game via an equivalence to a particular…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
The purpose of this tutorial is to help individuals use the \underline{FireCommander} game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which…
After the great achievement of solving two-player zero-sum games, more and more AI researchers focus on solving multiplayer games. To facilitate the development of designing efficient learning algorithms for solving multiplayer games, we…
On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially…