Related papers: Impartial removing games on grid graphs
The eternal vertex cover game is played between an attacker and a defender on an undirected graph $G$. The defender identifies $k$ vertices to position guards on to begin with. The attacker, on their turn, attacks an edge $e$, and the…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
Consider a system of $K$ particles moving on the vertex set of a finite connected graph with at most one particle per vertex. If there is one, the particle at $x$ chooses one of the $\hbox{deg} (x)$ neighbors of its location uniformly at…
In a pursuit evasion game on a finite, simple, undirected, and connected graph $G$, a first player visits vertices $m_1,m_2,\ldots$ of $G$, where $m_{i+1}$ is in the closed neighborhood of $m_i$ for every $i$, and a second player probes…
A maximal geodesic in a graph is a geodesic (alias shortest path) which is not a subpath of a longer geodesic. The geodesic-transversal problem in a graph $G$ is introduced as the task to find a smallest set $S$ of vertices of $G$ such that…
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…
We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…
Lights Out is a game played on a graph $G$ where every vertex has a light bulb that is either on or off, and pressing a vertex $v$ toggles the state of every vertex in the closed neighborhood of $v$. The goal is to find a subset of vertices…
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…
A monitoring edge-geodetic set of a graph is a subset $M$ of its vertices such that for every edge $e$ in the graph, deleting $e$ increases the distance between at least one pair of vertices in $M$. We study the following computational…
A graph property is elusive (or evasive) if any algorithm testing it by asking questions of the form ''Is there an edge between vertices x and y?'' must, in the worst case, examine all pairs of vertices. Elusiveness for infinite vertex sets…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…
The number of steps required to exhaust a point set by iteratively removing the vertices of its convex hull is called the layer number of the point set. This article presents a short proof that the layer number of the grid…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
Given a partition ${\mathcal V}=(V_1, \ldots,V_m)$ of the vertex set of a graph $G$, an {\em independent transversal} (IT) is an independent set in $G$ that contains one vertex from each $V_i$. A {\em fractional IT} is a non-negative real…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
We consider two conjectures made in regard to the graph grabbing game, played on a vertex weighted graph. Seacrest and Seacrest conjectured in 2012 that the first player can win the graph grabbing game on any even-order bipartite graph. Eoh…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
Several domination results have been obtained for maximal outerplanar graphs (mops). The classical domination problem is to minimize the size of a set $S$ of vertices of an $n$-vertex graph $G$ such that $G - N[S]$, the graph obtained by…