Related papers: Impartial removing games on grid graphs
Slimness of a graph measures the local deviation of its metric from a tree metric. In a graph $G=(V,E)$, a geodesic triangle $\bigtriangleup(x,y,z)$ with $x, y, z\in V$ is the union $P(x,y) \cup P(x,z) \cup P(y,z)$ of three shortest paths…
We prove the following result: If $G$ be a connected graph on $n \ge 6$ vertices, then there exists a set of vertices $D$ with $|D| \le \frac{n}{3}$ and such that $V(G) \setminus N[D]$ is an independent set, where $N[D]$ is the closed…
We study mechanisms that select a subset of the vertex set of a directed graph in order to maximize the minimum indegree of any selected vertex, subject to an impartiality constraint that the selection of a particular vertex is independent…
The distinguishing number of a graph $G$ is a symmetry related graph invariant whose study started two decades ago. The distinguishing number $D(G)$ is the least integer $d$ such that $G$ has a $d$-distinguishing coloring. A distinguishing…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
An edge of a graph dominates itself along with any edge that shares an endpoint with it. An efficient edge dominating set (also called a dominating induced matching, DIM) is a subset of edges such that each edge of the graph is dominated by…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
We consider a restricted game on weighted graphs associated with minimum partitions. We replace in the classical definition of Myerson restricted game the connected components of any subgraph by the sub-components obtained with a specific…
The commuting graph of a group $G$ is the graph whose vertices are the elements of $G$, two distinct vertices joined if they commute. Our purpose in this paper is twofold: we discuss the computational problem of deciding whether a given…
A nut graph is a simple graph for which the adjacency matrix has a single zero eigenvalue such that all non-zero kernel eigenvectors have no zero entry. If the isolated vertex is excluded as trivial, nut graphs have seven or more vertices;…
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…
The paper introduces two player connectivity games played on finite bipartite graphs. Algorithms that solve these connectivity games can be used as subroutines for solving M\"uller games. M\"uller games constitute a well established class…
We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…
We consider biased $(1:b)$ Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if $b \geq 200 n \ln n$. By this we…
Given a graph $G=(V,E)$, $S\subseteq V$ is a dominating set if every $v\in V\setminus S$ is adjacent to an element of $S$. The Minimum Dominating Set problem asks for a dominating set with minimum cardinality. It is well known that its…
A vertex whose removal in a graph $G$ increases the number of components of $G$ is called a cut vertex. For all $n,c$, we determine the maximum number of connected induced subgraphs in a connected graph with order $n$ and $c$ cut vertices,…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…