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Related papers: STORY2GAME: Generating (Almost) Everything in an I…

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Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…

Automatic storytelling is challenging since it requires generating long, coherent natural language to describes a sensible sequence of events. Despite considerable efforts on automatic story generation in the past, prior work either is…

Computation and Language · Computer Science 2019-02-20 Lili Yao , Nanyun Peng , Ralph Weischedel , Kevin Knight , Dongyan Zhao , Rui Yan

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…

Computation and Language · Computer Science 2023-08-04 Zexin Chen , Eric Zhou , Kenneth Eaton , Xiangyu Peng , Mark Riedl

Automated long-form story generation typically employs long-context large language models (LLMs) for one-shot creation, which can produce cohesive but not necessarily engaging content. We introduce Storytelling With Action Guidance (SWAG),…

Computation and Language · Computer Science 2024-10-10 Zeeshan Patel , Karim El-Refai , Jonathan Pei , Tianle Li

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Software Engineering · Computer Science 2026-04-21 Yilei Jiang , Jinyuan Hu , Qianyin Xiao , Yaozhi Zheng , Ruize Ma , Kaituo Feng , Jiaming Han , Tianshuo Peng , Kaixuan Fan , Manyuan Zhang , Xiangyu Yue

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables…

Computation and Language · Computer Science 2019-06-04 Seraphina Goldfarb-Tarrant , Haining Feng , Nanyun Peng

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Zhongfei Qing , Zhongang Cai , Zhitao Yang , Lei Yang

Traditional visual storytelling is complex, requiring specialized knowledge and substantial resources, yet often constrained by human creativity and creation precision. While Large Language Models (LLMs) enhance visual storytelling, current…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Yuzhou Huang , Yiran Qin , Shunlin Lu , Xintao Wang , Rui Huang , Ying Shan , Ruimao Zhang

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Runqi Wang , Caoyuan Ma , Guopeng Li , Hanrui Xu , Yuke Li , Zheng Wang

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yi Zhang , Yunshuang Wang , Zeyu Zhang , Hao Tang

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Writers generally rely on plans or sketches to write long stories, but most current language models generate word by word from left to right. We explore coarse-to-fine models for creating narrative texts of several hundred words, and…

Computation and Language · Computer Science 2019-06-18 Angela Fan , Mike Lewis , Yann Dauphin

The rapid advancement of large language models (LLMs) and artificial intelligence-generated content (AIGC) has accelerated AI-native applications, such as AI-based storybooks that automate engaging story production for children. However,…

Computation and Language · Computer Science 2025-03-10 Xuenan Xu , Jiahao Mei , Chenliang Li , Yuning Wu , Ming Yan , Shaopeng Lai , Ji Zhang , Mengyue Wu

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly…

Machine Learning · Computer Science 2019-04-09 Ronen Tamari , Hiroyuki Shindo , Dafna Shahaf , Yuji Matsumoto

Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential…

Computation and Language · Computer Science 2026-03-04 Anum Afzal , Yuki Saito , Hiroya Takamura , Katsuhito Sudoh , Shinnosuke Takamichi , Graham Neubig , Florian Matthes , Tatsuya Ishigaki