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Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language…

Computation and Language · Computer Science 2020-10-07 Xiaoxiao Guo , Mo Yu , Yupeng Gao , Chuang Gan , Murray Campbell , Shiyu Chang

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Large language models (LLMs) have shown great potential in automating significant aspects of coding by producing natural code from informal natural language (NL) intent. However, given NL is informal, it does not lend easily to checking…

Software Engineering · Computer Science 2024-10-04 Sarah Fakhoury , Aaditya Naik , Georgios Sakkas , Saikat Chakraborty , Shuvendu K. Lahiri

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Generative AI has demonstrated unprecedented creativity in the field of computer vision, yet such phenomena have not been observed in natural language processing. In particular, large language models (LLMs) can hardly produce written works…

Computation and Language · Computer Science 2024-06-18 Jing Chen , Xinyu Zhu , Cheng Yang , Chufan Shi , Yadong Xi , Yuxiang Zhang , Junjie Wang , Jiashu Pu , Rongsheng Zhang , Yujiu Yang , Tian Feng

We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as…

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from…

Artificial Intelligence · Computer Science 2026-02-03 Mohit Jiwatode , Alexander Dockhorn , Bodo Rosenhahn

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Computation and Language · Computer Science 2025-04-30 Aiala Rosá , Santiago Góngora , Juan Pablo Filevich , Ignacio Sastre , Laura Musto , Brian Carpenter , Luis Chiruzzo

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

We propose the task of outline-conditioned story generation: given an outline as a set of phrases that describe key characters and events to appear in a story, the task is to generate a coherent narrative that is consistent with the…

Computation and Language · Computer Science 2020-10-13 Hannah Rashkin , Asli Celikyilmaz , Yejin Choi , Jianfeng Gao

Cyber-physical systems like autonomous vehicles are tested in simulation before deployment, using domain-specific programs for scenario specification. To aid the testing of autonomous vehicles in simulation, we design a natural language…

Computation and Language · Computer Science 2025-09-09 Rimvydas Rubavicius , Antonio Valerio Miceli-Barone , Alex Lascarides , Subramanian Ramamoorthy

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Zixuan Bian , Ruohan Ren , Yue Yang , Chris Callison-Burch

Large language models (LLMs) are increasingly tasked with generating structured outputs. While structured generation methods ensure validity, they often lack output diversity, a critical limitation that we confirm in our preliminary study.…

Computation and Language · Computer Science 2025-11-17 Xiaokun Luan , Zeming Wei , Yihao Zhang , Meng Sun

Large multimodal models have enabled one-click storybook generation, where users provide a short description and receive a multi-page illustrated story. However, the underlying story state, such as characters, world settings, and page-level…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Ayushman Sarkar , Zhenyu Yu , Wei Tang , Chu Chen , Kangning Cui , Mohd Yamani Idna Idris

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

Artificial Intelligence · Computer Science 2019-11-05 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Garrett Warnell

Pre-trained language models (PLMs) fail to generate long-form narrative text because they do not consider global structure. As a result, the generated texts are often incohesive, repetitive, or lack content. Recent work in story generation…

Computation and Language · Computer Science 2022-06-08 Yiping Jin , Vishakha Kadam , Dittaya Wanvarie

Scriptwriting has traditionally been text-centric, a modality that only partially conveys the produced audiovisual experience. A formative study with professional writers informed us that connecting textual and audiovisual modalities can…

Human-Computer Interaction · Computer Science 2026-04-09 Zhecheng Wang , Jiaju Ma , Eitan Grinspun , Tovi Grossman , Bryan Wang

Large Language Model (LLM) Agents have recently garnered increasing interest yet they are limited in their ability to learn from trial and error, a key element of intelligent behavior. In this work, we argue that the capacity to learn new…

Artificial Intelligence · Computer Science 2024-08-09 Haiteng Zhao , Chang Ma , Guoyin Wang , Jing Su , Lingpeng Kong , Jingjing Xu , Zhi-Hong Deng , Hongxia Yang

Video story interaction enables viewers to engage with and explore narrative content for personalized experiences. However, existing methods are limited to user selection, specially designed narratives, and lack customization. To address…

Human-Computer Interaction · Computer Science 2025-05-08 Yiwen Zhang , Jianing Hao , Zhan Wang , Hongling Sheng , Wei Zeng

With the development of artificial intelligence, particularly the success of Large Language Models (LLMs), the quantity and quality of automatically generated stories have significantly increased. This has led to the need for automatic…

Computation and Language · Computer Science 2024-08-28 Dingyi Yang , Qin Jin
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