English

Learning to Speak and Act in a Fantasy Text Adventure Game

Computation and Language 2019-03-08 v1 Artificial Intelligence

Abstract

We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.

Keywords

Cite

@article{arxiv.1903.03094,
  title  = {Learning to Speak and Act in a Fantasy Text Adventure Game},
  author = {Jack Urbanek and Angela Fan and Siddharth Karamcheti and Saachi Jain and Samuel Humeau and Emily Dinan and Tim Rocktäschel and Douwe Kiela and Arthur Szlam and Jason Weston},
  journal= {arXiv preprint arXiv:1903.03094},
  year   = {2019}
}