English

Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text

Machine Learning 2019-04-09 v3 Computation and Language Machine Learning

Abstract

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly specialized and data annotation is expensive and scarce. We propose a novel approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A learning agent completes the game by executing the procedure correctly in a text-based simulated lab environment. The framework can complement existing approaches and enables richer forms of learning compared to static texts. We discuss potential limitations and advantages of the approach, and release a prototype proof-of-concept, hoping to encourage research in this direction.

Keywords

Cite

@article{arxiv.1811.04319,
  title  = {Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text},
  author = {Ronen Tamari and Hiroyuki Shindo and Dafna Shahaf and Yuji Matsumoto},
  journal= {arXiv preprint arXiv:1811.04319},
  year   = {2019}
}

Comments

Accepted to NAACL 2019 ESSP workshop (https://scientific-knowledge.github.io/)

R2 v1 2026-06-23T05:11:36.038Z